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    [RESOLVIDO]Erro para Criar Char

    Yung
    Yung
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    Aldeia Friend

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    [RESOLVIDO]Erro para Criar Char Empty [RESOLVIDO]Erro para Criar Char

    Mensagem por Yung em Sex Mar 23, 2012 8:33 pm

    Galera Vocês sabem que estou focado la no meu projeto e estou aqui para avisar
    que hoje Retirei botoes de classe mas sem querer não quiz mas ai botei neh o botão la na linha certa
    aquele negocio do next c next d
    e até que fui testar e Aconteceu isso:
    [RESOLVIDO]Erro para Criar Char Scaled.php?server=23&filename=41556960

    Meu script ta aqui:
    Spoiler:
    Código:
    class Scene_Title

      def initialize
        Graphics.frame_count = 0
        $ABS = MrMo_ABS.new
        $game_temp          = Game_Temp.new
        $game_system        = Game_System.new
        $game_switches      = Game_Switches.new
        $game_variables    = Game_Variables.new
        $game_self_switches = Game_SelfSwitches.new
        $game_screen        = Game_Screen.new
        $game_actors        = Game_Actors.new
        $game_party        = Game_Party.new
        $game_troop        = Game_Troop.new
        $game_map          = Game_Map.new
        $game_player        = Game_Player.new
        $game_netparty      = Game_Party.new
        $game_party.setup_starting_members
        $game_netparty.setup_starting_members
        $game_map.setup($data_system.start_map_id)
        $game_player.moveto($data_system.start_x, $data_system.start_y)
        $game_player.refresh
        $game_map.update
      end
     
    def main
        @sprite = Sprite.new
        @sprite.bitmap = RPG::Cache.title($data_system.title_name)
       
        character1
        character2
        character3
        delete
        create
        #conta
       
        $create_active2 = @create_active2
       
        $m_click = 0
       
        @tempo = 0
       
        $tempo = 0
       
        @tempinho = 0
       
        $sex = 0
        $grafiche = Grafica.new
        @current_grp = 0
       
        $game_actors[1].set_chara($grafiche.sex[$game_actors[1].class_id][0])
       
        $game_system.bgm_play($data_system.title_bgm)
        Audio.me_stop
        Audio.bgs_stop
       
        Graphics.transition
        loop do
          Graphics.update
          Input.update
          update
          if $scene != self
            break
          end
        end
        Graphics.freeze
        @sprite.dispose
        @delete.dispose
        $create.dispose
        #@conta.dispose
        $Icon1.dispose
        $Icon2.dispose
        $Icon3.dispose
        $Icon4.dispose
        $Icon10.dispose
        $Icon20.dispose
        #@exit.dispose
        if @barra_active == true or @barra_active_create == true
        @barra.dispose
        end
        $create_box.dispose
      end
     
      def character1
        $Icon1 = Window_Informacoes.new(315, 90, 296,320,1)
        #$Icon1.dragable = true
        $Icon1.visible = false
        $Icon1.active = false
        name = Network::Main.name
        filename = "Jogadores/#{name}-1.rxdata"
      if FileTest.exist?(filename) and not $delete_1 == true
        file = File.open(filename, "r")
        $Icon2 = Load_Character.new(240,130,170,193,1)
        $op_1 = true
        @direita1 = Button2.new($Icon2,118,60,">") {$Icon2.visible = false; $Icon2.active = false; $Icon3.visible = true; $Icon3.active = true; @id_c = 2}
        @esquerda1 = Button2.new($Icon2,15,60,"<") {$Icon2.visible = false; $Icon2.active = false; $Icon4.visible = true; $Icon4.active = true; @id_c = 3}
        if $ban_1 != true
        @logbotao1 = Button_Login.new($Icon2,44,120,"  Entrar "){@id_c = 1;carregar}
        #@canbotao1 = Button2.new($Icon1,10,260," Cancelar"){$Icon1.visible = false; $Icon1.active = false}
        end
        @crebotao1 = Button_Login.new($Icon2,44,142," Apagar"){@delete.visible = true; @delete.active = true;$char_id = 1}
        $end
        file.close
      else
        $Icon2 = Load_Character.new(240,130,170,193,1)
        @direita1 = Button2.new($Icon2,118,60,">") {$Icon2.visible = false; $Icon2.active = false; $Icon3.visible = true; $Icon3.active = true; @id_c = 2}
        @esquerda1 = Button2.new($Icon2,15,60,"<") {$Icon2.visible = false; $Icon2.active = false; $Icon4.visible = true; $Icon4.active = true; @id_c = 3}
        @logbotao1 = Button_Login.new($Icon2,44,120,"  Criar "){xd_1}
      end
    end

    def xd_1
      @create_active = true
      if $create.visible != true
      $create.visible = true
      $create.active = true
    end
      $Icon2.visible = false
      $Icon2.active = false
      $create.refresh
      $char_id = 1
      $Icon1.visible = false
      $Icon1.active = false
      $Icon10.visible = false
      $Icon1.active = false
      $Icon20.visible = false
      $Icon20.active = false
      $create_box.visible = true
      $create_box.active = true
    end 

      def character2
        $Icon10 = Window_Informacoes.new(315, 90, 296,320,2)
        #$Icon10.dragable = true
        $Icon10.visible = false
        $Icon10.active = false
        name = Network::Main.name
        filename = "Jogadores/#{name}-2.rxdata"
      if FileTest.exist?(filename) and not $delete_2 == true
        file = File.open(filename, "r")
        $Icon3 = Load_Character.new(240,130,170,193,2)
        $Icon3.visible = false
        $Icon3.active = false
        $op_2 = true
        @direita2 = Button2.new($Icon3,118,60,">")
        @esquerda2 = Button2.new($Icon3,15,60,"<") {$Icon3.visible = false; $Icon3.active = false; $Icon2.visible = true; $Icon2.active = true; @id_c = 1}
        if $ban_2 != true
        @logbotao2 = Button_Login.new($Icon3,44,120,"  Entrar "){@id_c = 2;carregar}
        #@canbotao2 = Button2.new($Icon10,10,260," Cancelar"){$Icon10.visible = false; $Icon10.active = false}
        end
        @crebotao2 = Button_Login.new($Icon3,44,142," Apagar"){@delete.visible = true; @delete.active = true;$char_id = 2}
        file.close
      else
        $Icon3 = Load_Character.new(240,130,170,193,2)
        $Icon3.visible = false
        $Icon3.active = false
        @direita2 = Button2.new($Icon3,118,60,">")
        @esquerda2 = Button2.new($Icon3,15,60,"<") {$Icon3.visible = false; $Icon3.active = false; $Icon2.visible = true; $Icon2.active = true; @id_c = 1}
        @logbotao2 = Button_Login.new($Icon3,44,120,"  Criar "){xd_2}
      end
    end

    def xd_2
      @create_active = true
      if $create.visible != true
      $create.visible = true
      $create.active = true
    end
      $Icon3.visible = false
      $Icon3.active = false
      $create.refresh
      $char_id = 2
      $Icon1.visible = false
      $Icon1.active = false
      $Icon10.visible = false
      $Icon1.active = false
      $Icon20.visible = false
      $Icon20.active = false
      $create_box.visible = true
      $create_box.active = true
    end 

      def character3
        $Icon20 = Window_Informacoes.new(315, 90, 296,320,3)
        #$Icon20.dragable = true
        $Icon20.visible = false
        $Icon20.active = false
        name = Network::Main.name
        filename = "Jogadores/#{name}-3.rxdata"
      if FileTest.exist?(filename) and not $delete_3 == true
        file = File.open(filename, "r")
        $Icon4 = Load_Character.new(240,130,170,193,3)
        $Icon4.visible = false
        $Icon4.active = false
        $op_3 = true
        @direita3 = Button2.new($Icon4,118,60,">") {$Icon4.visible = false; $Icon4.active = false; $Icon2.visible = true; $Icon2.active = true; @id_c = 1}
        @esquerda3 = Button2.new($Icon4,15,60,"<")
        if $ban_3 != true
        @logbotao3 = Button_Login.new($Icon4,44,120,"  Entrar "){@id_c = 3;carregar}
        #@canbotao3 = Button2.new($Icon20,10,260," Cancelar"){$Icon20.visible = false; $Icon20.active = false}
        end
        @crebotao3 = Button_Login.new($Icon4,44,142," Apagar"){@delete.visible = true; @delete.active = true;$char_id = 3}
        file.close
      else
        $Icon4 = Load_Character.new(240,130,170,193,3)
        $Icon4.visible = false
        $Icon4.active = false
        @direita3 = Button2.new($Icon4,118,60,">") {$Icon4.visible = false; $Icon4.active = false; $Icon2.visible = true; $Icon2.active = true; @id_c = 1}
        @esquerda3 = Button2.new($Icon4,15,60,"<")
        @logbotao3 = Button_Login.new($Icon4,44,120,"  Criar "){xd_3}
      end
    end

    def xd_3
      @create_active = true
      if $create.visible != true
      $create.visible = true
      $create.active = true
    end
      $Icon4.visible = false
      $Icon4.active = false
      $create.refresh
      $char_id = 3
      $Icon1.visible = false
      $Icon1.active = false
      $Icon10.visible = false
      $Icon1.active = false
      $Icon20.visible = false
      $Icon20.active = false
      $create_box.visible = true
      $create_box.active = true
    end
     

    def cmd_abaixo
      #return if $mouse_active != true
        name = Network::Main.name
       
    if !FileTest.exist?("Jogadores/#{name}-1.rxdata")
      if $create.visible != true
      $create.visible = true
      $create.active = true
      #$game_system.se_play($data_system.decision_se)
      end
      $create.refresh
      $char_id = 1
      $Icon1.visible = false
      $Icon1.active = false
      $Icon10.visible = false
      $Icon1.active = false
      $Icon20.visible = false
      $Icon20.active = false
      $create_box.visible = true
      $create_box.active = true
      $mouse_active = true
      return
    end


    if !FileTest.exist?("Jogadores/#{name}-2.rxdata")
      if $create.visible != true
      $create.visible = true
      $create.active = true
      #$game_system.se_play($data_system.decision_se)
      end
      $create.refresh
      $char_id = 2
      $Icon1.visible = false
      $Icon1.active = false
      $Icon10.visible = false
      $Icon1.active = false
      $Icon20.visible = false
      $Icon20.active = false
      $create_box.visible = true
      $create_box.active = true
      $mouse_active = true
      return
    end

    if !FileTest.exist?("Jogadores/#{name}-3.rxdata")
      if $create.visible != true
      $create.visible = true
      $create.active = true
      #$game_system.se_play($data_system.decision_se)
      end
      $create.refresh
      $char_id = 3
      $Icon1.visible = false
      $Icon1.active = false
      $Icon10.visible = false
      $Icon1.active = false
      $Icon20.visible = false
      $Icon20.active = false
      $create_box.visible = true
      $create_box.active = true
      $mouse_active = true
      return
    end
     
     
    end 

      def delete
        @delete = Window_Delete.new(380, 200, 115,72)
        @delete.visible = false
        @delete.active = false
        @delbotao = Button2.new(@delete,10,33,"Sim"){sim}
        @canbotao = Button2.new(@delete,55,33,"Não"){@delete.visible = false; @delete.active = false}
      end
     
      def sim
        @delete.visible = false
        @delete.active = false
        if $Icon2.visible == true
        $delete_1 = true
        name = Network::Main.name
        File.delete("Jogadores/#{name}-1.rxdata")
        $op_1 = false
        elsif $Icon3.visible == true
        $delete_2 = true
        name = Network::Main.name
        File.delete("Jogadores/#{name}-2.rxdata")
        $op_2 = false
        elsif $Icon4.visible == true
        $delete_3 = true
        name = Network::Main.name
        File.delete("Jogadores/#{name}-3.rxdata")
        $op_3 = false
        end
      $scene = Scene_Title.new
      end

      def update
        $create_box.update if $create.visible
        @delete.update if @delete.visible
        $Icon1.update if Graphics.frame_count % 5 == 0
        $Icon2.update if Graphics.frame_count % 5 == 0#if $Icon2.visible
        $Icon3.update if Graphics.frame_count % 5 == 0#if $Icon3.visible
        $Icon4.update if Graphics.frame_count % 5 == 0#if $Icon4.visible
        $Icon10.update if $Icon4.visible if Graphics.frame_count % 4 == 0
        $Icon20.update if $Icon4.visible if Graphics.frame_count % 4 == 0
        @name_box.active = true if $create.visible
        if @barra_active == true or @barra_active_create == true
        @barra.refresh
        end
       
        if @create_active == true
        if Graphics.frame_count / Graphics.frame_rate != @total_sec
          @tempo  = 1
        end
        end
     
        if @barra_active == true or @barra_active_create == true
        if Graphics.frame_count / Graphics.frame_rate != @total_sec
          @tempinho  = 1
        end
        end
     
        if @barra_active == true or @barra_active_create == true
        if @tempinho == 5
          $tempo  = 1
          @tempinho = 0
        end
        end
     
        if $tempo == 103 and @barra_active == true
          carregar2
        end
       
        if $tempo == 103 and @barra_active_create == true
          criar_char2
        end
       
        if $tempo == 35
          @sprite.bitmap = RPG::Cache.title(User_Edit::LOADING2)
        end
       
        if $tempo == 65
          @sprite.bitmap = RPG::Cache.title(User_Edit::LOADING3)
        end
     
        if @create_active == true
        if @tempo == 0.5 * 10
          @tempo = 0
          @create_active2 = true
          @create_active = false
        end 
        end
       
        if @create_active2 == true
        $create.update if $create.visible if Graphics.frame_count % 5 == 0
        end
      end

      def create
        actor = $game_party.actors[0]
        $create = Create_Chars.new
        #$create.dragable = true
        $create.visible = false
        $create.active = false
        $create_box = Window_Dummys.new(200,186,150,60)
        $create_box.windowskin = RPG::Cache.windowskin("Blank")
        $create_box.visible = false
        $create_box.active = false
        $create_box.z = 999999
        @name_box = Guild_Box.new($create_box,10,17,100,10,1)
        name = Network::Main.name
        $sexo = "Homem"
        @create_button  = Button2.new($create,10,170,"  Criar  ") { criar_char }
        @cancel  = Button2.new($create,85,170,"Cancelar") { cancel }
        @next_g  = Button2.new($create,150,30,">") {next_gr}
        @prev_g  = Button2.new($create,20,30,"<") {prev_gr}
       
        @next_s  = Button2.new($create,158,106,"M") {@current_grp = 0;$game_party.actors[0].set_female; reset_gra ;
        if $sexo == "Homem"
        $sexo = "Mulher" 
        end;$create.refresh}
        @prev_s  = Button2.new($create,125,106,"H") {@current_grp = 0;$game_party.actors[0].set_male; reset_gra ;
        if $sexo == "Mulher"
        $sexo = "Homem"
        end;$create.refresh}

        @next_c  = Button2.new($create,125,126,"<") {prev_class; $create.refresh }
        @next_D  = Button2.new($create,158,126,">") {next_class; $create.refresh }
        if User_Edit::DISTRIBUIR_ACTIVE == true
        @str = Button2.new($create,270, 53, " ") {str}
        @dex = Button2.new($create,270, 78, " ") {dex}
        @agi = Button2.new($create,270, 103, " ") {agi}
        @int = Button2.new($create,270, 128, " ") {int}
        end
      end
     
      def cancel
        $create.visible = false
        $create.active = false
        $create_box.visible = false
        $create_box.active = false
        if $char_id == 1
        $Icon2.visible = true
        $Icon2.active = true
        elsif $char_id == 2
        $Icon3.visible = true
        $Icon3.active = true
        elsif $char_id == 3
        $Icon4.visible = true
        $Icon4.active = true
        end
        @create_active2 = false
        #$create.refresh
      end

    def carregar
      if User_Edit::LOADING_ACTIVE == true
        $Icon2.visible = false
        $Icon2.active = false
        $Icon3.visible = false
        $Icon3.active = false
        $Icon4.visible = false
        $Icon4.active = false
        @sprite.bitmap = RPG::Cache.title(User_Edit::LOADING)
        @barra = Barra.new
        @barra_active = true
      else
        carregar2
        end
      end
     
    def carregar2
        $ABS = MrMo_ABS.new
        name = Network::Main.name
        file = File.open("Jogadores/#{name}-#{@id_c}.rxdata", "rb")
        characters = Marshal.load(file)
        Graphics.frame_count = Marshal.load(file)
        $game_system        = Marshal.load(file)
        $game_switches      = Marshal.load(file)
        $game_variables    = Marshal.load(file)
        $game_self_switches = Marshal.load(file)
        $game_screen        = Marshal.load(file)
        $game_actors        = Marshal.load(file)
        $game_party        = Marshal.load(file)
        $game_troop        = Marshal.load(file)
        $game_map          = Marshal.load(file)
        $game_player        = Marshal.load(file)
        $ABS                = Marshal.load(file)
        $distribuir_pontos  = Marshal.load(file)
        $genero            = Marshal.load(file)
        $guild_name        = Marshal.load(file)
        $guild_position    = Marshal.load(file)
        $flag              = Marshal.load(file)
        $guild_points      = Marshal.load(file)
        $guild_lider_name  = Marshal.load(file)
        $item_carregado    = Marshal.load(file)
        $carregou_item      = Marshal.load(file)
        $item_carregado_2  = Marshal.load(file)
        $carregou_item_2    = Marshal.load(file)
        $item_carregado_3  = Marshal.load(file)
        $carregou_item_3    = Marshal.load(file)
        $item_carregado_4  = Marshal.load(file)
        $carregou_item_4    = Marshal.load(file)
        $level_info        = Marshal.load(file)
        $arma_n            = Marshal.load(file)
        $escudo_n          = Marshal.load(file)
        $game_map.setup($game_map.map_id)
        $game_player.center($game_player.x, $game_player.y)
        $game_map.update
        $ABS.update
        $game_party.refresh
        #$game_party.actors[0].hp = $game_party.actors[0].maxhp
        #$game_party.actors[0].sp = $game_party.actors[0].maxsp
        $game_map.autoplay
        Graphics.freeze
        #$game_player.animation_id = 1#45
        @actor_1 = $game_party.actors[0]
        Network::Main.socket.send("#{@actor_1.name} entrou no jogo! \n")
        if @id_c == 1
        $char_id = 1
        elsif @id_c == 2
        $char_id = 2
        elsif @id_c == 3
        $char_id = 3
        end
        $divide_exp = false
        if Network::Main.group == 'admin'
          $game_party.actors[0].grupo = "Admin"
        else
          $game_party.actors[0].grupo = "Standard"
        end
        #Sair da Guild que foi deletada
        if $guild_name != ""
          if Network::Main.user_exist?($guild_name.to_s "-Guild-DEL") == true
          $guild_name = ""
          $game_party.actors[0].guild = ""
          $game_player.refresh
          $guild_position = "Membro"
          $guild_lider_name = ""
          $guild_points = 0
          $flag2.visible = false
          return
          end
        end
        $game_player.refresh
        $chat_ativo_agr = true
        $scene = Scene_Map.new
        Network::Main.send_start
        file.close
    end
     
     
      def criar_char
        if Network::Main.user_exist?(@name_box.text "-Char") == true
          $erro = "Nome ja está em uso"
          $create.refresh
          return
        end
        arg = @name_box.text.split
        #Evitar Falsos ADM's
        if User_Edit::PROIBIR == true
        if @name_box.text.include?("GM") or @name_box.text.include?("Gm") or @name_box.text.include?("gM") or @name_box.text.include?("gm")
        #p "#{arg[0]} é um carácter inválido"
        $erro = "#{arg[0]} é um carácter inválido"
        $create.refresh
        return
        elsif @name_box.text.include?("ADM") or @name_box.text.include?("Adm") or @name_box.text.include?("aDm")  or @name_box.text.include?("adM") or @name_box.text.include?("ADm") or @name_box.text.include?("aDM") or @name_box.text.include?("AdM") or @name_box.text.include?("adm")
        #p "#{arg[0]} é um carácter inválido"
        $erro = "#{arg[0]} é um carácter inválido"
        $create.refresh
        return
        elsif @name_box.text.include?("[ADM]") or @name_box.text.include?("[Adm]") or @name_box.text.include?("[aDm]")  or @name_box.text.include?("[adM]") or @name_box.text.include?("[ADm]") or @name_box.text.include?("[aDM]") or @name_box.text.include?("[AdM]") or @name_box.text.include?("[adm]")
        #p "#{arg[0]} é um carácter inválido"
        $erro = "#{arg[0]} é um carácter inválido"
        $create.refresh
        return
        elsif @name_box.text.include?("GOD") or @name_box.text.include?("God") or @name_box.text.include?("gOd")  or @name_box.text.include?("goD") or @name_box.text.include?("GOd") or @name_box.text.include?("gOD") or @name_box.text.include?("GoD") or @name_box.text.include?("god")
        #p "#{arg[0]} é um carácter inválido"
        $erro = "#{arg[0]} é um carácter inválido"
        $create.refresh
        return
        end
        end
        if @name_box.text == "" or @name_box.text == " " or @name_box.text == "  " or @name_box.text == "  " or @name_box.text == "    " or @name_box.text == "    " or @name_box.text == "      " or @name_box.text == "      " or @name_box.text == "        " or @name_box.text == "        " or @name_box.text == "          " or @name_box.text == "          " or @name_box.text == "            "
        $erro = "Digite um Nome"
        $create.refresh
        #p "Digite um Nome!"
        return
        end
        if User_Edit::LOADING_ACTIVE == true
        $create.visible = false
        $create.active = false
        $create_box.visible = false
        $create_box.active = false
        @sprite.bitmap = RPG::Cache.title(User_Edit::LOADING)
        @barra = Barra.new
        @barra_active_create = true
      else
        criar_char2
        end
      end
     
    def criar_char2
        $game_party.actors[0].name = @name_box.text
        $game_player.refresh
        $game_map.autoplay
        Network::Main.send_start
        Graphics.freeze
        $chat_ativo_agr = true
        $scene = Scene_Reinit.new
        if $sexo == "Homem"
          $genero = 1
          $game_party.actors[0].sexo = "Homem"
        elsif $sexo == "Mulher"
          $genero = 2
          $game_party.actors[0].sexo = "Mulher"
        end
        $guild_name = ""
        $guild_lider_name = ""
        $guild_position = "Membro"
        $flag = "um"
        $guild_points = 0
        if Network::Main.group == 'admin'
          $game_party.actors[0].grupo = "Admin"
        end
        Network::Main.send_register(@name_box.text "-Char" , @name_box.text)
        $ABS.skill_keys[Input::Numberkeys[1]] = 82
        $ABS.skill_keys[Input::Numberkeys[2]] = 82
        $ABS.skill_keys[Input::Numberkeys[3]] = 82
        $ABS.skill_keys[Input::Numberkeys[4]] = 82
        $ABS.skill_keys[Input::Numberkeys[5]] = 82
        $ABS.skill_keys[Input::Numberkeys[6]] = 82
        #$game_player.animation_id = 1#45
        $game_temp.chat_log.push("Bem vindo ao Netplay Master v2")
        #Informações
        $level_info = ""
        if $data_weapons[$game_party.actors[0].weapon_id] != nil
        $arma_n = $data_weapons[$game_party.actors[0].weapon_id].name " Atk: #{$data_weapons[$game_party.actors[0].weapon_id].atk}"
        else
        $arma_n = ""
        end
        if $data_armors[$game_party.actors[0].armor1_id] != nil
        $escudo_n = $data_armors[$game_party.actors[0].armor1_id].name " Def: #{$data_armors[$game_party.actors[0].armor1_id].pdef}"
        else
        $escudo_n = ""
        end
        #equipar_classe
    end 
     
    #----------------------------------------------------------------
      def reset_gra
      $grafiche.update
      @current_grp = 0
      $game_actors[1].set_chara($grafiche.sex[$game_actors[1].class_id][@current_grp])
      end

      def next_class
      @current_grp = 0
      $grafiche.update
      if $game_actors[1].class_id  <= $data_classes.size - 2
      $game_actors[1].class_id  = 1
      else
      $game_actors[1].class_id = 1
      end
      $game_actors[1].set_chara($grafiche.sex[$game_actors[1].class_id][@current_grp])
      $create.refresh
      end

      def prev_class
      @current_grp = 0
      $grafiche.update
      if $game_actors[1].class_id == $data_classes.size - 1
        $game_actors[1].class_id -= 1
        $game_actors[1].set_chara($grafiche.sex[$game_actors[1].class_id][@current_grp])
        $grafiche.update
        $create.refresh
        return
      end 
      if $game_actors[1].class_id == 1
        $game_actors[1].class_id = $data_classes.size - 1
        $game_actors[1].set_chara($grafiche.sex[$game_actors[1].class_id][@current_grp])
        $grafiche.update
        $create.refresh
        return
      end
      if $game_actors[1].class_id  <= $data_classes.size - 2
      $game_actors[1].class_id -= 1
      else
      $game_actors[1].class_id = 1
      end
      $game_actors[1].set_chara($grafiche.sex[$game_actors[1].class_id][@current_grp])
      $create.refresh
      end

      def next_gr
      @act = $game_party.actors[0]
      if @current_grp <= $grafiche.sex[@act.class_id].size-2
      @current_grp  = 1
      $grafiche.update
      $game_actors[1].set_chara($grafiche.sex[@act.class_id][@current_grp])
      end
      $create.refresh
      end

      def prev_gr
      @act = $game_party.actors[0]
      return if @current_grp == 0
      if @current_grp >= $grafiche.sex[@act.class_id].size-2
        @current_grp -= 1
        $grafiche.update
        $game_actors[1].set_chara($grafiche.sex[@act.class_id][@current_grp])
        $create.refresh
        return
      end 
      if @current_grp <= $grafiche.sex[@act.class_id].size-2
      @current_grp -= 1
      $grafiche.update
      $game_actors[1].set_chara($grafiche.sex[@act.class_id][@current_grp])
      end
      $create.refresh
      end

      def back_gr
      @act = $game_party.actors[0]
      if @current_grp > 0 then
      @current_grp -= 1
      $grafiche.update
      $game_actors[1].set_chara($grafiche.sex[@act.class_id][@current_grp])
      end
      $create.refresh
      end

      def str
        if $distribuir_pontos >= 1
        $distribuir_pontos -= 1
        $game_actors[1].str  = 1
        $create.refresh
      else
        $create.refresh
      end
     end
     
      def dex
      if $distribuir_pontos >= 1
      $distribuir_pontos -= 1
      $game_actors[1].dex  = 1
      $create.refresh
     else
      $create.refresh
      end
     end
     
      def agi
        if $distribuir_pontos >= 1
        $distribuir_pontos -= 1
        $game_actors[1].agi  = 1
        $create.refresh
      else
        $create.refresh
      end
     end
     
      def int
        if $distribuir_pontos >= 1
        $distribuir_pontos -= 1
        $game_actors[1].int  = 1
        $create.refresh
      else
        $create.refresh
      end
     end
     
    end

      def command_new_game1
        $Icon1.visible = false
        $Icon1.active = false
        $Icon10.visible = false
        $Icon1.active = false
        $Icon20.visible = false
        $Icon20.active = false
        Network::Main.send_start
        $create.visible = true
        $create.active = true
        $create_box.visible = true
        $create_box.active = true
        $create.refresh
        #$char_id = 1
      end
    Só preciso que alguem mude as cordenadas mas não sei como
    Rapido com isso ja estou confundindo as bolas aqui
    [RESOLVIDO]Erro para Criar Char GoldReconpensa: 2 Creds


    Última edição por Guilherme Sparrow em Sex Mar 23, 2012 9:01 pm, editado 1 vez(es)


    _________________
    Jack sz:
    [RESOLVIDO]Erro para Criar Char Tumblr_m1axq3n5qo1r99f4t
    Nanzin
    Nanzin
    Membro de Honra
    Membro de Honra

    Mensagens : 1550
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    [RESOLVIDO]Erro para Criar Char Empty Re: [RESOLVIDO]Erro para Criar Char

    Mensagem por Nanzin em Sex Mar 23, 2012 8:44 pm

    isso é so o X e o Y do Botao '-'

    é a segunda e a terceira propriedade:

    Button.new(janela,x,y,"texto")

    quanto maior o X mais pro lado ele fica >>>
    e quanto maior o Y mais pra baixo ele fica!


    _________________
    [RESOLVIDO]Erro para Criar Char Npvo

    Para Aqueles que gostam de Min e de meu Trabalho;
    Upem Meu Pet nao custa nda!!


    Pet:
    [RESOLVIDO]Erro para Criar Char 5886250
    Yung
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    [RESOLVIDO]Erro para Criar Char Empty Re: [RESOLVIDO]Erro para Criar Char

    Mensagem por Yung em Sex Mar 23, 2012 8:46 pm

    To ferrado vai ser dificil agora ne Nanzin [RESOLVIDO]Erro para Criar Char 1036251537
    Ops galera ja ta resolvido só fui pensar em baixar o netplay agora
    Mas eu tava com preguisca de pensar e fiquei vigiando o topico Agora Podem trancar
    Malz.....


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    Jack sz:
    [RESOLVIDO]Erro para Criar Char Tumblr_m1axq3n5qo1r99f4t

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