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    [NPM v4] Chat Box

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    xweetok59
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    [NPM v4] Chat Box Empty [NPM v4] Chat Box

    Mensagem por xweetok59 em Seg Jul 30, 2012 9:08 am

    Teclas de setas não funcionam no chat box evento NPC. Como você corrigir isso?
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    [NPM v4] Chat Box Empty Re: [NPM v4] Chat Box

    Mensagem por Canjoo em Seg Jul 30, 2012 11:00 am

    @xweetok59 escreveu:Teclas de setas não funcionam no chat box evento NPC. Como você corrigir isso?

    não entendi sua pergunta explique melhor.

    e xweetok não é um nome de neopet?
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    [NPM v4] Chat Box Empty Re: [NPM v4] Chat Box

    Mensagem por xweetok59 em Seg Jul 30, 2012 11:16 am

    É exatamente o que eu disse. Você não pode usar as teclas de seta na caixa de texto quando tiver escolhido mostrar escolhas
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    [NPM v4] Chat Box Empty Re: [NPM v4] Chat Box

    Mensagem por Canjoo em Seg Jul 30, 2012 11:50 am

    UEE EU ACHO Q É PQ O CARA VAI TA DIGITANDO UM TEXTO

    PELO Q ENTENDI.
    ELE NÃO VAI ANDAR E AO MESMO TEMPO DIGITAR UM TEXTO
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    [NPM v4] Chat Box Empty Re: [NPM v4] Chat Box

    Mensagem por heyitily em Seg Jul 30, 2012 11:50 am

    Mano, não é pra usar as setas no chat...
    Veí isso é bug sim aki para concertar
    @Guilink escreveu:Tem um bug quando você cria um evento e coloca o comando "Mostrar Escolhas", você não consegue escolher as opções com as setinhas do teclado na hora do jogo. Você tem que posicionar com o mouse, e depois apertar Enter. Vou tentar consertar, mais se alguem o fizer antes, melhor.

    Edit: Consegui arrumar, quem quiser consertar, substua o script [NEW]Window_Selectable, por este:

    Código:
    #==============================================================================
    # ** Window_Selectable
    #------------------------------------------------------------------------------
    # Modified by Valentine
    #==============================================================================

    class Window_Selectable < Window_Base
      #--------------------------------------------------------------------------
      # * Public Instance Variables
      #--------------------------------------------------------------------------
      attr_reader  :index                    # cursor position
      attr_reader  :help_window              # help window
      #--------------------------------------------------------------------------
      # * Object Initialization
      #    x      : window x-coordinate
      #    y      : window y-coordinate
      #    width  : window width
      #    height : window height
      #--------------------------------------------------------------------------
      def initialize(x, y, width, height)
        super(x, y, width, height)
        @item_max = 1
        @column_max = 1
        @index = -1
      end
      #--------------------------------------------------------------------------
      # * Set Cursor Position
      #    index : new cursor position
      #--------------------------------------------------------------------------
      def index=(index)
        @index = index
        # Update Help Text (update_help is defined by the subclasses)
        if self.active and @help_window != nil
          update_help
        end
        # Update cursor rectangle
        update_cursor_rect
      end
      #--------------------------------------------------------------------------
      # * Get Row Count
      #--------------------------------------------------------------------------
      def row_max
        # Compute rows from number of items and columns
        return (@item_max + @column_max - 1) / @column_max
      end
      #--------------------------------------------------------------------------
      # * Get Top Row
      #--------------------------------------------------------------------------
      def top_row
        # Divide y-coordinate of window contents transfer origin by 1 row
        # height of 32
        return self.oy / 32
      end
      #--------------------------------------------------------------------------
      # * Set Top Row
      #    row : row shown on top
      #--------------------------------------------------------------------------
      def top_row=(row)
        # If row is less than 0, change it to 0
        if row < 0
          row = 0
        end
        # If row exceeds row_max - 1, change it to row_max - 1
        if row > row_max - 1
          row = row_max - 1
        end
        # Multiply 1 row height by 32 for y-coordinate of window contents
        # transfer origin
        self.oy = row * 32
      end
      #--------------------------------------------------------------------------
      # * Get Number of Rows Displayable on 1 Page
      #--------------------------------------------------------------------------
      def page_row_max
        # Subtract a frame height of 32 from the window height, and divide it by
        # 1 row height of 32
        return (self.height - 32) / 32
      end
      #--------------------------------------------------------------------------
      # * Get Number of Items Displayable on 1 Page
      #--------------------------------------------------------------------------
      def page_item_max
        # Multiply row count (page_row_max) times column count (@column_max)
        return page_row_max * @column_max
      end
      #--------------------------------------------------------------------------
      # * Set Help Window
      #    help_window : new help window
      #--------------------------------------------------------------------------
      def help_window=(help_window)
        @help_window = help_window
        # Update help text (update_help is defined by the subclasses)
        if self.active and @help_window != nil
          update_help
        end
      end
      #--------------------------------------------------------------------------
      # * Update Cursor Rectangle
      #--------------------------------------------------------------------------
      def update_cursor_rect
        # If cursor position is less than 0
        if @index < 0
          self.cursor_rect.empty
          return
        end
        # Get current row
        row = @index / @column_max
        # If current row is before top row
        if row < self.top_row
          # Scroll so that current row becomes top row
          self.top_row = row
        end
        # If current row is more to back than back row
        if row > self.top_row + (self.page_row_max - 1)
          # Scroll so that current row becomes back row
          self.top_row = row - (self.page_row_max - 1)
        end
        # Calculate cursor width
        cursor_width = self.width / @column_max - 32
        # Calculate cursor coordinates
        x = @index % @column_max * (cursor_width + 32)
        y = @index / @column_max * 32 - self.oy
        # Update cursor rectangle
        self.cursor_rect.set(x - 2, y, cursor_width + 10, 32)
      end
      #--------------------------------------------------------------------------
      # * Frame Update
      #--------------------------------------------------------------------------
      def update
        super
        # If cursor is movable
        if self.active and @item_max > 0 and @index >= 0
          # If pressing down on the directional buttons
          if Input.repeat?(Input::DOWN)
            # If column count is 1 and directional button was pressed down with no
            # repeat, or if cursor position is more to the front than
            # (item count - column count)
            if (@column_max == 1 and Input.trigger?(Input::DOWN)) or
              @index < @item_max - @column_max
              # Move cursor down
              #$game_system.se_play($data_system.cursor_se)
              @index = (@index + @column_max) % @item_max
            end
          end
          # If the up directional button was pressed
          if Input.repeat?(Input::UP)
            # If column count is 1 and directional button was pressed up with no
            # repeat, or if cursor position is more to the back than column count
            if (@column_max == 1 and Input.trigger?(Input::UP)) or
              @index >= @column_max
              # Move cursor up
              #$game_system.se_play($data_system.cursor_se)
              @index = (@index - @column_max + @item_max) % @item_max
            end
          end
          # If the right directional button was pressed
          if Input.repeat?(Input::RIGHT)
            # If column count is 2 or more, and cursor position is closer to front
            # than (item count -1)
            if @column_max >= 2 and @index < @item_max - 1
              # Move cursor right
              #$game_system.se_play($data_system.cursor_se)
              @index += 1
            end
          end
          # If the left directional button was pressed
          if Input.repeat?(Input::LEFT)
            # If column count is 2 or more, and cursor position is more back than 0
            if @column_max >= 2 and @index > 0
              # Move cursor left
              #$game_system.se_play($data_system.cursor_se)
              @index -= 1
            end
          end
          # If R button was pressed
          if Input.repeat?(Input::R)
            # If bottom row being displayed is more to front than bottom data row
            if self.top_row + (self.page_row_max - 1) < (self.row_max - 1)
              # Move cursor 1 page back
              #$game_system.se_play($data_system.cursor_se)
              @index = [@index + self.page_item_max, @item_max - 1].min
              self.top_row += self.page_row_max
            end
          end
          # If L button was pressed
          if Input.repeat?(Input::L)
            # If top row being displayed is more to back than 0
            if self.top_row > 0
              # Move cursor 1 page forward
              #$game_system.se_play($data_system.cursor_se)
              @index = [@index - self.page_item_max, 0].max
              self.top_row -= self.page_row_max
            end
          end
        end
        # Update help text (update_help is defined by the subclasses)
        if self.active and @help_window != nil
          update_help
        end
        # Update cursor rectangle
        update_cursor_rect
      end
    end


    #==============================================================================
    # ** Window_Selectable
    #------------------------------------------------------------------------------
    #  This window class contains cursor movement and scroll functions.
    #==============================================================================

    class Window_Selectable2 < Window_Base
      #--------------------------------------------------------------------------
      # * Public Instance Variables
      #--------------------------------------------------------------------------
      attr_reader  :index                    # cursor position
      attr_reader  :help_window              # help window
      #--------------------------------------------------------------------------
      # * Object Initialization
      #    x      : window x-coordinate
      #    y      : window y-coordinate
      #    width  : window width
      #    height : window height
      #--------------------------------------------------------------------------
      def initialize(x, y, width, height)
        super(x, y, width, height)
        @item_max = 1
        @column_max = 1
        @index = -1
      end
      #--------------------------------------------------------------------------
      # * Set Cursor Position
      #    index : new cursor position
      #--------------------------------------------------------------------------
      def index=(index)
        @index = index
        # Update Help Text (update_help is defined by the subclasses)
        if self.active and @help_window != nil
          update_help
        end
        # Update cursor rectangle
        update_cursor_rect
      end
      #--------------------------------------------------------------------------
      # * Get Row Count
      #--------------------------------------------------------------------------
      def row_max
        # Compute rows from number of items and columns
        return (@item_max + @column_max - 1) / @column_max
      end
      #--------------------------------------------------------------------------
      # * Get Top Row
      #--------------------------------------------------------------------------
      def top_row
        # Divide y-coordinate of window contents transfer origin by 1 row
        # height of 32
        return self.oy / 32
      end
      #--------------------------------------------------------------------------
      # * Set Top Row
      #    row : row shown on top
      #--------------------------------------------------------------------------
      def top_row=(row)
        # If row is less than 0, change it to 0
        if row < 0
          row = 0
        end
        # If row exceeds row_max - 1, change it to row_max - 1
        if row > row_max - 1
          row = row_max - 1
        end
        # Multiply 1 row height by 32 for y-coordinate of window contents
        # transfer origin
        self.oy = row * 32
      end
      #--------------------------------------------------------------------------
      # * Get Number of Rows Displayable on 1 Page
      #--------------------------------------------------------------------------
      def page_row_max
        # Subtract a frame height of 32 from the window height, and divide it by
        # 1 row height of 32
        return (self.height - 32) / 32
      end
      #--------------------------------------------------------------------------
      # * Get Number of Items Displayable on 1 Page
      #--------------------------------------------------------------------------
      def page_item_max
        # Multiply row count (page_row_max) times column count (@column_max)
        return page_row_max * @column_max
      end
      #--------------------------------------------------------------------------
      # * Set Help Window
      #    help_window : new help window
      #--------------------------------------------------------------------------
      def help_window=(help_window)
        @help_window = help_window
        # Update help text (update_help is defined by the subclasses)
        if self.active and @help_window != nil
          update_help
        end
      end
      #--------------------------------------------------------------------------
      # * Update Cursor Rectangle
      #--------------------------------------------------------------------------
      def update_cursor_rect
        # If cursor position is less than 0
        if @index < 0
          self.cursor_rect.empty
          return
        end
        # Get current row
        row = @index / @column_max
        # If current row is before top row
        if row < self.top_row
          # Scroll so that current row becomes top row
          self.top_row = row
        end
        # If current row is more to back than back row
        if row > self.top_row + (self.page_row_max - 1)
          # Scroll so that current row becomes back row
          self.top_row = row - (self.page_row_max - 1)
        end
        # Calculate cursor width
        cursor_width = self.width / @column_max - 32
        # Calculate cursor coordinates
        x = @index % @column_max * (cursor_width + 32)
        y = @index / @column_max * 20 - self.oy
        # Update cursor rectangle
        self.cursor_rect.set(x, y, cursor_width, 20)
      end
      #--------------------------------------------------------------------------
      # * Frame Update
      #--------------------------------------------------------------------------
      def update
        super
        # If cursor is movable
        if self.active and @item_max > 0 and @index >= 0
          idx = ($Mouse.y - self.y - self.margin) / 20
          if idx < @item_max and idx >= 0 and in_area?
            @index = idx
          end
          # If pressing down on the directional buttons
          #if Input.repeat?(Input::DOWN)
            # If column count is 1 and directional button was pressed down with no
            # repeat, or if cursor position is more to the front than
            # (item count - column count)
            #if (@column_max == 1 and Input.trigger?(Input::DOWN)) or
              #@index < @item_max - @column_max
              # Move cursor down
              #$game_system.se_play($data_system.cursor_se)
              #@index = (@index + @column_max) % @item_max
            #end
          #end
          # If the up directional button was pressed
          #if Input.repeat?(Input::UP)
            # If column count is 1 and directional button was pressed up with no
            # repeat, or if cursor position is more to the back than column count
            #if (@column_max == 1 and Input.trigger?(Input::UP)) or
              #@index >= @column_max
              # Move cursor up
              #$game_system.se_play($data_system.cursor_se)
              #@index = (@index - @column_max + @item_max) % @item_max
            #end
          #end
          # If the right directional button was pressed
          #if Input.repeat?(Input::RIGHT)
            # If column count is 2 or more, and cursor position is closer to front
            # than (item count -1)
            #if @column_max >= 2 and @index < @item_max - 1
              # Move cursor right
              #$game_system.se_play($data_system.cursor_se)
              #@index += 1
            #end
          #end
          # If the left directional button was pressed
          #if Input.repeat?(Input::LEFT)
            # If column count is 2 or more, and cursor position is more back than 0
            #if @column_max >= 2 and @index > 0
              # Move cursor left
              #$game_system.se_play($data_system.cursor_se)
              #@index -= 1
            #end
          #end
          # If R button was pressed
          #if Input.repeat?(Input::R)
            # If bottom row being displayed is more to front than bottom data row
            #if self.top_row + (self.page_row_max - 1) < (self.row_max - 1)
              # Move cursor 1 page back
              #$game_system.se_play($data_system.cursor_se)
              #@index = [@index + self.page_item_max, @item_max - 1].min
              #self.top_row += self.page_row_max
            #end
          #end
          # If L button was pressed
          #if Input.repeat?(Input::L)
            # If top row being displayed is more to back than 0
            #if self.top_row > 0
              # Move cursor 1 page forward
              #$game_system.se_play($data_system.cursor_se)
              #@index = [@index - self.page_item_max, 0].max
              #self.top_row -= self.page_row_max
            #end
          #end
        end
        # Update help text (update_help is defined by the subclasses)
        if self.active and @help_window != nil
          update_help
        end
        # Update cursor rectangle
        update_cursor_rect
      end
    end

    #==============================================================================
    # ** Window_Selectable3
    #------------------------------------------------------------------------------
    #  This window class contains cursor movement and scroll functions.
    #==============================================================================

    class Window_Selectable3 < Window_Base
      #--------------------------------------------------------------------------
      # * Public Instance Variables
      #--------------------------------------------------------------------------
      attr_reader  :index                    # cursor position
      attr_reader  :help_window              # help window
      #--------------------------------------------------------------------------
      # * Object Initialization
      #    x      : window x-coordinate
      #    y      : window y-coordinate
      #    width  : window width
      #    height : window height
      #--------------------------------------------------------------------------
      def initialize(x, y, width, height)
        super(x, y, width, height)
        @item_max = 1
        @column_max = 1
        @index = -1
      end
      #--------------------------------------------------------------------------
      # * Set Cursor Position
      #    index : new cursor position
      #--------------------------------------------------------------------------
      def index=(index)
        @index = index
        # Update Help Text (update_help is defined by the subclasses)
        if self.active and @help_window != nil
          update_help
        end
        # Update cursor rectangle
        update_cursor_rect
      end
      #--------------------------------------------------------------------------
      # * Get Row Count
      #--------------------------------------------------------------------------
      def row_max
        # Compute rows from number of items and columns
        return (@item_max + @column_max - 1) / @column_max
      end
      #--------------------------------------------------------------------------
      # * Get Top Row
      #--------------------------------------------------------------------------
      def top_row
        # Divide y-coordinate of window contents transfer origin by 1 row
        # height of 32
        return self.oy / 32
      end
      #--------------------------------------------------------------------------
      # * Set Top Row
      #    row : row shown on top
      #--------------------------------------------------------------------------
      def top_row=(row)
        # If row is less than 0, change it to 0
        if row < 0
          row = 0
        end
        # If row exceeds row_max - 1, change it to row_max - 1
        if row > row_max - 1
          row = row_max - 1
        end
        # Multiply 1 row height by 32 for y-coordinate of window contents
        # transfer origin
        self.oy = row * 32
      end
      #--------------------------------------------------------------------------
      # * Get Number of Rows Displayable on 1 Page
      #--------------------------------------------------------------------------
      def page_row_max
        # Subtract a frame height of 32 from the window height, and divide it by
        # 1 row height of 32
        return (self.height - 32) / 32
      end
      #--------------------------------------------------------------------------
      # * Get Number of Items Displayable on 1 Page
      #--------------------------------------------------------------------------
      def page_item_max
        # Multiply row count (page_row_max) times column count (@column_max)
        return page_row_max * @column_max
      end
      #--------------------------------------------------------------------------
      # * Set Help Window
      #    help_window : new help window
      #--------------------------------------------------------------------------
      def help_window=(help_window)
        @help_window = help_window
        # Update help text (update_help is defined by the subclasses)
        if self.active and @help_window != nil
          update_help
        end
      end
      #--------------------------------------------------------------------------
      # * Update Cursor Rectangle
      #--------------------------------------------------------------------------
      def update_cursor_rect
        # If cursor position is less than 0
        if @index < 0
          self.cursor_rect.empty
          return
        end
        # Get current row
        row = @index / @column_max
        # If current row is before top row
        if row < self.top_row
          # Scroll so that current row becomes top row
          self.top_row = row
        end
        # If current row is more to back than back row
        if row > self.top_row + (self.page_row_max - 1)
          # Scroll so that current row becomes back row
          self.top_row = row - (self.page_row_max - 1)
        end
        # Calculate cursor width
        cursor_width = self.width / @column_max - 32
        # Calculate cursor coordinates
        x = @index % @column_max * (cursor_width + 32 - 2)
        y = @index / @column_max * 32 - self.oy
        # Update cursor rectangle
        self.cursor_rect.set(x - 6, y, cursor_width + 23, 32)
      end
      #--------------------------------------------------------------------------
      # * Frame Update
      #--------------------------------------------------------------------------
      def update
        super
        # If cursor is movable
        if self.active and @item_max > 0 and @index >= 0
          # If pressing down on the directional buttons
          if Input.repeat?(Input::DOWN)
            # If column count is 1 and directional button was pressed down with no
            # repeat, or if cursor position is more to the front than
            # (item count - column count)
            if (@column_max == 1 and Input.trigger?(Input::DOWN)) or @index < @item_max - @column_max
              # Move cursor down
              #$game_system.se_play($data_system.cursor_se)
              #@index = (@index + @column_max) % @item_max
            end
          end
          # If the up directional button was pressed
          if Input.repeat?(Input::UP)
            # If column count is 1 and directional button was pressed up with no
            # repeat, or if cursor position is more to the back than column count
            if (@column_max == 1 and Input.trigger?(Input::UP)) or @index >= @column_max
              # Move cursor up
              #$game_system.se_play($data_system.cursor_se)
              #@index = (@index - @column_max + @item_max) % @item_max
            end
          end
          # If the right directional button was pressed
          if Input.repeat?(Input::RIGHT)
            # If column count is 2 or more, and cursor position is closer to front
            # than (item count -1)
            if @column_max >= 2 and @index < @item_max - 1
              # Move cursor right
              #$game_system.se_play($data_system.cursor_se)
              #@index += 1
            end
          end
          # If the left directional button was pressed
          if Input.repeat?(Input::LEFT)
            # If column count is 2 or more, and cursor position is more back than 0
            if @column_max >= 2 and @index > 0
              # Move cursor left
              #$game_system.se_play($data_system.cursor_se)
              #@index -= 1
            end
          end
          # If R button was pressed
          if Input.repeat?(Input::R)
            # If bottom row being displayed is more to front than bottom data row
            if self.top_row + (self.page_row_max - 1) < (self.row_max - 1)
              # Move cursor 1 page back
              $game_system.se_play($data_system.cursor_se)
              @index = [@index + self.page_item_max, @item_max - 1].min
              self.top_row += self.page_row_max
            end
          end
          # If L button was pressed
          if Input.repeat?(Input::L)
            # If top row being displayed is more to back than 0
            if self.top_row > 0
              # Move cursor 1 page forward
              $game_system.se_play($data_system.cursor_se)
              @index = [@index - self.page_item_max, 0].max
              self.top_row -= self.page_row_max
            end
          end
        end
        # Update help text (update_help is defined by the subclasses)
        if self.active and @help_window != nil
          update_help
        end
        # Update cursor rectangle
        update_cursor_rect
      end
    end

    [NPM v4] Chat Box 364988687


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    [NPM v4] Chat Box Empty Re: [NPM v4] Chat Box

    Mensagem por MalucaoBeleza em Seg Jul 30, 2012 1:06 pm

    Italoess escreveu:Mano, não é pra usar as setas no chat...
    Veí isso é bug sim aki para concertar
    @Guilink escreveu:Tem um bug quando você cria um evento e coloca o comando "Mostrar Escolhas", você não consegue escolher as opções com as setinhas do teclado na hora do jogo. Você tem que posicionar com o mouse, e depois apertar Enter. Vou tentar consertar, mais se alguem o fizer antes, melhor.

    Edit: Consegui arrumar, quem quiser consertar, substua o script [NEW]Window_Selectable, por este:

    Código:
    #==============================================================================
    # ** Window_Selectable
    #------------------------------------------------------------------------------
    # Modified by Valentine
    #==============================================================================

    class Window_Selectable < Window_Base
      #--------------------------------------------------------------------------
      # * Public Instance Variables
      #--------------------------------------------------------------------------
      attr_reader  :index                    # cursor position
      attr_reader  :help_window              # help window
      #--------------------------------------------------------------------------
      # * Object Initialization
      #    x      : window x-coordinate
      #    y      : window y-coordinate
      #    width  : window width
      #    height : window height
      #--------------------------------------------------------------------------
      def initialize(x, y, width, height)
        super(x, y, width, height)
        @item_max = 1
        @column_max = 1
        @index = -1
      end
      #--------------------------------------------------------------------------
      # * Set Cursor Position
      #    index : new cursor position
      #--------------------------------------------------------------------------
      def index=(index)
        @index = index
        # Update Help Text (update_help is defined by the subclasses)
        if self.active and @help_window != nil
          update_help
        end
        # Update cursor rectangle
        update_cursor_rect
      end
      #--------------------------------------------------------------------------
      # * Get Row Count
      #--------------------------------------------------------------------------
      def row_max
        # Compute rows from number of items and columns
        return (@item_max + @column_max - 1) / @column_max
      end
      #--------------------------------------------------------------------------
      # * Get Top Row
      #--------------------------------------------------------------------------
      def top_row
        # Divide y-coordinate of window contents transfer origin by 1 row
        # height of 32
        return self.oy / 32
      end
      #--------------------------------------------------------------------------
      # * Set Top Row
      #    row : row shown on top
      #--------------------------------------------------------------------------
      def top_row=(row)
        # If row is less than 0, change it to 0
        if row < 0
          row = 0
        end
        # If row exceeds row_max - 1, change it to row_max - 1
        if row > row_max - 1
          row = row_max - 1
        end
        # Multiply 1 row height by 32 for y-coordinate of window contents
        # transfer origin
        self.oy = row * 32
      end
      #--------------------------------------------------------------------------
      # * Get Number of Rows Displayable on 1 Page
      #--------------------------------------------------------------------------
      def page_row_max
        # Subtract a frame height of 32 from the window height, and divide it by
        # 1 row height of 32
        return (self.height - 32) / 32
      end
      #--------------------------------------------------------------------------
      # * Get Number of Items Displayable on 1 Page
      #--------------------------------------------------------------------------
      def page_item_max
        # Multiply row count (page_row_max) times column count (@column_max)
        return page_row_max * @column_max
      end
      #--------------------------------------------------------------------------
      # * Set Help Window
      #    help_window : new help window
      #--------------------------------------------------------------------------
      def help_window=(help_window)
        @help_window = help_window
        # Update help text (update_help is defined by the subclasses)
        if self.active and @help_window != nil
          update_help
        end
      end
      #--------------------------------------------------------------------------
      # * Update Cursor Rectangle
      #--------------------------------------------------------------------------
      def update_cursor_rect
        # If cursor position is less than 0
        if @index < 0
          self.cursor_rect.empty
          return
        end
        # Get current row
        row = @index / @column_max
        # If current row is before top row
        if row < self.top_row
          # Scroll so that current row becomes top row
          self.top_row = row
        end
        # If current row is more to back than back row
        if row > self.top_row + (self.page_row_max - 1)
          # Scroll so that current row becomes back row
          self.top_row = row - (self.page_row_max - 1)
        end
        # Calculate cursor width
        cursor_width = self.width / @column_max - 32
        # Calculate cursor coordinates
        x = @index % @column_max * (cursor_width + 32)
        y = @index / @column_max * 32 - self.oy
        # Update cursor rectangle
        self.cursor_rect.set(x - 2, y, cursor_width + 10, 32)
      end
      #--------------------------------------------------------------------------
      # * Frame Update
      #--------------------------------------------------------------------------
      def update
        super
        # If cursor is movable
        if self.active and @item_max > 0 and @index >= 0
          # If pressing down on the directional buttons
          if Input.repeat?(Input::DOWN)
            # If column count is 1 and directional button was pressed down with no
            # repeat, or if cursor position is more to the front than
            # (item count - column count)
            if (@column_max == 1 and Input.trigger?(Input::DOWN)) or
              @index < @item_max - @column_max
              # Move cursor down
              #$game_system.se_play($data_system.cursor_se)
              @index = (@index + @column_max) % @item_max
            end
          end
          # If the up directional button was pressed
          if Input.repeat?(Input::UP)
            # If column count is 1 and directional button was pressed up with no
            # repeat, or if cursor position is more to the back than column count
            if (@column_max == 1 and Input.trigger?(Input::UP)) or
              @index >= @column_max
              # Move cursor up
              #$game_system.se_play($data_system.cursor_se)
              @index = (@index - @column_max + @item_max) % @item_max
            end
          end
          # If the right directional button was pressed
          if Input.repeat?(Input::RIGHT)
            # If column count is 2 or more, and cursor position is closer to front
            # than (item count -1)
            if @column_max >= 2 and @index < @item_max - 1
              # Move cursor right
              #$game_system.se_play($data_system.cursor_se)
              @index += 1
            end
          end
          # If the left directional button was pressed
          if Input.repeat?(Input::LEFT)
            # If column count is 2 or more, and cursor position is more back than 0
            if @column_max >= 2 and @index > 0
              # Move cursor left
              #$game_system.se_play($data_system.cursor_se)
              @index -= 1
            end
          end
          # If R button was pressed
          if Input.repeat?(Input::R)
            # If bottom row being displayed is more to front than bottom data row
            if self.top_row + (self.page_row_max - 1) < (self.row_max - 1)
              # Move cursor 1 page back
              #$game_system.se_play($data_system.cursor_se)
              @index = [@index + self.page_item_max, @item_max - 1].min
              self.top_row += self.page_row_max
            end
          end
          # If L button was pressed
          if Input.repeat?(Input::L)
            # If top row being displayed is more to back than 0
            if self.top_row > 0
              # Move cursor 1 page forward
              #$game_system.se_play($data_system.cursor_se)
              @index = [@index - self.page_item_max, 0].max
              self.top_row -= self.page_row_max
            end
          end
        end
        # Update help text (update_help is defined by the subclasses)
        if self.active and @help_window != nil
          update_help
        end
        # Update cursor rectangle
        update_cursor_rect
      end
    end


    #==============================================================================
    # ** Window_Selectable
    #------------------------------------------------------------------------------
    #  This window class contains cursor movement and scroll functions.
    #==============================================================================

    class Window_Selectable2 < Window_Base
      #--------------------------------------------------------------------------
      # * Public Instance Variables
      #--------------------------------------------------------------------------
      attr_reader  :index                    # cursor position
      attr_reader  :help_window              # help window
      #--------------------------------------------------------------------------
      # * Object Initialization
      #    x      : window x-coordinate
      #    y      : window y-coordinate
      #    width  : window width
      #    height : window height
      #--------------------------------------------------------------------------
      def initialize(x, y, width, height)
        super(x, y, width, height)
        @item_max = 1
        @column_max = 1
        @index = -1
      end
      #--------------------------------------------------------------------------
      # * Set Cursor Position
      #    index : new cursor position
      #--------------------------------------------------------------------------
      def index=(index)
        @index = index
        # Update Help Text (update_help is defined by the subclasses)
        if self.active and @help_window != nil
          update_help
        end
        # Update cursor rectangle
        update_cursor_rect
      end
      #--------------------------------------------------------------------------
      # * Get Row Count
      #--------------------------------------------------------------------------
      def row_max
        # Compute rows from number of items and columns
        return (@item_max + @column_max - 1) / @column_max
      end
      #--------------------------------------------------------------------------
      # * Get Top Row
      #--------------------------------------------------------------------------
      def top_row
        # Divide y-coordinate of window contents transfer origin by 1 row
        # height of 32
        return self.oy / 32
      end
      #--------------------------------------------------------------------------
      # * Set Top Row
      #    row : row shown on top
      #--------------------------------------------------------------------------
      def top_row=(row)
        # If row is less than 0, change it to 0
        if row < 0
          row = 0
        end
        # If row exceeds row_max - 1, change it to row_max - 1
        if row > row_max - 1
          row = row_max - 1
        end
        # Multiply 1 row height by 32 for y-coordinate of window contents
        # transfer origin
        self.oy = row * 32
      end
      #--------------------------------------------------------------------------
      # * Get Number of Rows Displayable on 1 Page
      #--------------------------------------------------------------------------
      def page_row_max
        # Subtract a frame height of 32 from the window height, and divide it by
        # 1 row height of 32
        return (self.height - 32) / 32
      end
      #--------------------------------------------------------------------------
      # * Get Number of Items Displayable on 1 Page
      #--------------------------------------------------------------------------
      def page_item_max
        # Multiply row count (page_row_max) times column count (@column_max)
        return page_row_max * @column_max
      end
      #--------------------------------------------------------------------------
      # * Set Help Window
      #    help_window : new help window
      #--------------------------------------------------------------------------
      def help_window=(help_window)
        @help_window = help_window
        # Update help text (update_help is defined by the subclasses)
        if self.active and @help_window != nil
          update_help
        end
      end
      #--------------------------------------------------------------------------
      # * Update Cursor Rectangle
      #--------------------------------------------------------------------------
      def update_cursor_rect
        # If cursor position is less than 0
        if @index < 0
          self.cursor_rect.empty
          return
        end
        # Get current row
        row = @index / @column_max
        # If current row is before top row
        if row < self.top_row
          # Scroll so that current row becomes top row
          self.top_row = row
        end
        # If current row is more to back than back row
        if row > self.top_row + (self.page_row_max - 1)
          # Scroll so that current row becomes back row
          self.top_row = row - (self.page_row_max - 1)
        end
        # Calculate cursor width
        cursor_width = self.width / @column_max - 32
        # Calculate cursor coordinates
        x = @index % @column_max * (cursor_width + 32)
        y = @index / @column_max * 20 - self.oy
        # Update cursor rectangle
        self.cursor_rect.set(x, y, cursor_width, 20)
      end
      #--------------------------------------------------------------------------
      # * Frame Update
      #--------------------------------------------------------------------------
      def update
        super
        # If cursor is movable
        if self.active and @item_max > 0 and @index >= 0
          idx = ($Mouse.y - self.y - self.margin) / 20
          if idx < @item_max and idx >= 0 and in_area?
            @index = idx
          end
          # If pressing down on the directional buttons
          #if Input.repeat?(Input::DOWN)
            # If column count is 1 and directional button was pressed down with no
            # repeat, or if cursor position is more to the front than
            # (item count - column count)
            #if (@column_max == 1 and Input.trigger?(Input::DOWN)) or
              #@index < @item_max - @column_max
              # Move cursor down
              #$game_system.se_play($data_system.cursor_se)
              #@index = (@index + @column_max) % @item_max
            #end
          #end
          # If the up directional button was pressed
          #if Input.repeat?(Input::UP)
            # If column count is 1 and directional button was pressed up with no
            # repeat, or if cursor position is more to the back than column count
            #if (@column_max == 1 and Input.trigger?(Input::UP)) or
              #@index >= @column_max
              # Move cursor up
              #$game_system.se_play($data_system.cursor_se)
              #@index = (@index - @column_max + @item_max) % @item_max
            #end
          #end
          # If the right directional button was pressed
          #if Input.repeat?(Input::RIGHT)
            # If column count is 2 or more, and cursor position is closer to front
            # than (item count -1)
            #if @column_max >= 2 and @index < @item_max - 1
              # Move cursor right
              #$game_system.se_play($data_system.cursor_se)
              #@index += 1
            #end
          #end
          # If the left directional button was pressed
          #if Input.repeat?(Input::LEFT)
            # If column count is 2 or more, and cursor position is more back than 0
            #if @column_max >= 2 and @index > 0
              # Move cursor left
              #$game_system.se_play($data_system.cursor_se)
              #@index -= 1
            #end
          #end
          # If R button was pressed
          #if Input.repeat?(Input::R)
            # If bottom row being displayed is more to front than bottom data row
            #if self.top_row + (self.page_row_max - 1) < (self.row_max - 1)
              # Move cursor 1 page back
              #$game_system.se_play($data_system.cursor_se)
              #@index = [@index + self.page_item_max, @item_max - 1].min
              #self.top_row += self.page_row_max
            #end
          #end
          # If L button was pressed
          #if Input.repeat?(Input::L)
            # If top row being displayed is more to back than 0
            #if self.top_row > 0
              # Move cursor 1 page forward
              #$game_system.se_play($data_system.cursor_se)
              #@index = [@index - self.page_item_max, 0].max
              #self.top_row -= self.page_row_max
            #end
          #end
        end
        # Update help text (update_help is defined by the subclasses)
        if self.active and @help_window != nil
          update_help
        end
        # Update cursor rectangle
        update_cursor_rect
      end
    end

    #==============================================================================
    # ** Window_Selectable3
    #------------------------------------------------------------------------------
    #  This window class contains cursor movement and scroll functions.
    #==============================================================================

    class Window_Selectable3 < Window_Base
      #--------------------------------------------------------------------------
      # * Public Instance Variables
      #--------------------------------------------------------------------------
      attr_reader  :index                    # cursor position
      attr_reader  :help_window              # help window
      #--------------------------------------------------------------------------
      # * Object Initialization
      #    x      : window x-coordinate
      #    y      : window y-coordinate
      #    width  : window width
      #    height : window height
      #--------------------------------------------------------------------------
      def initialize(x, y, width, height)
        super(x, y, width, height)
        @item_max = 1
        @column_max = 1
        @index = -1
      end
      #--------------------------------------------------------------------------
      # * Set Cursor Position
      #    index : new cursor position
      #--------------------------------------------------------------------------
      def index=(index)
        @index = index
        # Update Help Text (update_help is defined by the subclasses)
        if self.active and @help_window != nil
          update_help
        end
        # Update cursor rectangle
        update_cursor_rect
      end
      #--------------------------------------------------------------------------
      # * Get Row Count
      #--------------------------------------------------------------------------
      def row_max
        # Compute rows from number of items and columns
        return (@item_max + @column_max - 1) / @column_max
      end
      #--------------------------------------------------------------------------
      # * Get Top Row
      #--------------------------------------------------------------------------
      def top_row
        # Divide y-coordinate of window contents transfer origin by 1 row
        # height of 32
        return self.oy / 32
      end
      #--------------------------------------------------------------------------
      # * Set Top Row
      #    row : row shown on top
      #--------------------------------------------------------------------------
      def top_row=(row)
        # If row is less than 0, change it to 0
        if row < 0
          row = 0
        end
        # If row exceeds row_max - 1, change it to row_max - 1
        if row > row_max - 1
          row = row_max - 1
        end
        # Multiply 1 row height by 32 for y-coordinate of window contents
        # transfer origin
        self.oy = row * 32
      end
      #--------------------------------------------------------------------------
      # * Get Number of Rows Displayable on 1 Page
      #--------------------------------------------------------------------------
      def page_row_max
        # Subtract a frame height of 32 from the window height, and divide it by
        # 1 row height of 32
        return (self.height - 32) / 32
      end
      #--------------------------------------------------------------------------
      # * Get Number of Items Displayable on 1 Page
      #--------------------------------------------------------------------------
      def page_item_max
        # Multiply row count (page_row_max) times column count (@column_max)
        return page_row_max * @column_max
      end
      #--------------------------------------------------------------------------
      # * Set Help Window
      #    help_window : new help window
      #--------------------------------------------------------------------------
      def help_window=(help_window)
        @help_window = help_window
        # Update help text (update_help is defined by the subclasses)
        if self.active and @help_window != nil
          update_help
        end
      end
      #--------------------------------------------------------------------------
      # * Update Cursor Rectangle
      #--------------------------------------------------------------------------
      def update_cursor_rect
        # If cursor position is less than 0
        if @index < 0
          self.cursor_rect.empty
          return
        end
        # Get current row
        row = @index / @column_max
        # If current row is before top row
        if row < self.top_row
          # Scroll so that current row becomes top row
          self.top_row = row
        end
        # If current row is more to back than back row
        if row > self.top_row + (self.page_row_max - 1)
          # Scroll so that current row becomes back row
          self.top_row = row - (self.page_row_max - 1)
        end
        # Calculate cursor width
        cursor_width = self.width / @column_max - 32
        # Calculate cursor coordinates
        x = @index % @column_max * (cursor_width + 32 - 2)
        y = @index / @column_max * 32 - self.oy
        # Update cursor rectangle
        self.cursor_rect.set(x - 6, y, cursor_width + 23, 32)
      end
      #--------------------------------------------------------------------------
      # * Frame Update
      #--------------------------------------------------------------------------
      def update
        super
        # If cursor is movable
        if self.active and @item_max > 0 and @index >= 0
          # If pressing down on the directional buttons
          if Input.repeat?(Input::DOWN)
            # If column count is 1 and directional button was pressed down with no
            # repeat, or if cursor position is more to the front than
            # (item count - column count)
            if (@column_max == 1 and Input.trigger?(Input::DOWN)) or @index < @item_max - @column_max
              # Move cursor down
              #$game_system.se_play($data_system.cursor_se)
              #@index = (@index + @column_max) % @item_max
            end
          end
          # If the up directional button was pressed
          if Input.repeat?(Input::UP)
            # If column count is 1 and directional button was pressed up with no
            # repeat, or if cursor position is more to the back than column count
            if (@column_max == 1 and Input.trigger?(Input::UP)) or @index >= @column_max
              # Move cursor up
              #$game_system.se_play($data_system.cursor_se)
              #@index = (@index - @column_max + @item_max) % @item_max
            end
          end
          # If the right directional button was pressed
          if Input.repeat?(Input::RIGHT)
            # If column count is 2 or more, and cursor position is closer to front
            # than (item count -1)
            if @column_max >= 2 and @index < @item_max - 1
              # Move cursor right
              #$game_system.se_play($data_system.cursor_se)
              #@index += 1
            end
          end
          # If the left directional button was pressed
          if Input.repeat?(Input::LEFT)
            # If column count is 2 or more, and cursor position is more back than 0
            if @column_max >= 2 and @index > 0
              # Move cursor left
              #$game_system.se_play($data_system.cursor_se)
              #@index -= 1
            end
          end
          # If R button was pressed
          if Input.repeat?(Input::R)
            # If bottom row being displayed is more to front than bottom data row
            if self.top_row + (self.page_row_max - 1) < (self.row_max - 1)
              # Move cursor 1 page back
              $game_system.se_play($data_system.cursor_se)
              @index = [@index + self.page_item_max, @item_max - 1].min
              self.top_row += self.page_row_max
            end
          end
          # If L button was pressed
          if Input.repeat?(Input::L)
            # If top row being displayed is more to back than 0
            if self.top_row > 0
              # Move cursor 1 page forward
              $game_system.se_play($data_system.cursor_se)
              @index = [@index - self.page_item_max, 0].max
              self.top_row -= self.page_row_max
            end
          end
        end
        # Update help text (update_help is defined by the subclasses)
        if self.active and @help_window != nil
          update_help
        end
        # Update cursor rectangle
        update_cursor_rect
      end
    end

    [NPM v4] Chat Box 364988687

    não é bug coisa nenhuma foi feito assim
    foi programado assim
    sendo assim não é bug
    avatar
    xweetok59
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    [NPM v4] Chat Box Empty Re: [NPM v4] Chat Box

    Mensagem por xweetok59 em Seg Jul 30, 2012 1:07 pm

    Quando eu uso que eu recebo

    Script: '[WIN] Quest List' Line 11: Argument Error occured

    Wrong number of arguments(5 for 4)
    heyitily
    heyitily
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    [NPM v4] Chat Box Empty Re: [NPM v4] Chat Box

    Mensagem por heyitily em Seg Jul 30, 2012 1:20 pm

    não tem nada Haver com o Script.... Eu acho
    Malucão Beleza é vdd, malz....


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    [NPM v4] Chat Box SICBb4n
    BrenoFodon
    BrenoFodon
    Ocasional
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    [NPM v4] Chat Box Empty Re: [NPM v4] Chat Box

    Mensagem por BrenoFodon em Seg Jul 30, 2012 2:09 pm

    @xweetok59 escreveu:Quando eu uso que eu recebo

    Script: '[WIN] Quest List' Line 11: Argument Error occured

    Wrong number of arguments(5 for 4)

    da erro mesmo =)
    heyitily
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    [NPM v4] Chat Box Empty Re: [NPM v4] Chat Box

    Mensagem por heyitily em Seg Jul 30, 2012 3:04 pm

    o Netplay Master v4 Atualizado dia 24 não tá bugado...


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    [NPM v4] Chat Box SICBb4n

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