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    [NPM 4.0.7] [FULL] Craft System (New Update 2.0!)

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    Gauthier99
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    [NPM 4.0.7] [FULL] Craft System (New Update 2.0!) Empty [NPM 4.0.7] [FULL] Craft System (New Update 2.0!)

    Mensagem por Gauthier99 em Seg Dez 23, 2013 9:22 am

    Hi all !

    Update 2.0
    * Bugs fix
    * Now you can use 3 items needed
    * Add a tools to create crafts
    Update 1.1 : 
    * Bugs fix in [WIN] Craft and [WIN] Quest_List
    See the demo pack or the new scripts

    Today I post my (*perfect*) craft script for Net Play Master v4.0.7 :D
    First, can somebody translate this message and the script ? I'm French ^^.

    I/ Demonstration



    New Screens :

    The tool : 
    [NPM 4.0.7] [FULL] Craft System (New Update 2.0!) Tool

    The new window with the 3rd item :
    [NPM 4.0.7] [FULL] Craft System (New Update 2.0!) NewWindow

    Old Screens :

    Here's the script and the functions :
    [NPM 4.0.7] [FULL] Craft System (New Update 2.0!) Fonctions


    The Verfication :

    [NPM 4.0.7] [FULL] Craft System (New Update 2.0!) Item_Verif

    The player don't have all the items, so :

    [NPM 4.0.7] [FULL] Craft System (New Update 2.0!) Item_Verif_2

    If he has all the items (with the Amber Necklace) :
    [NPM 4.0.7] [FULL] Craft System (New Update 2.0!) Item_Ok


    II/ Tutorial



    If you have any problem, you can download the demo pack in III/ Download.

    1) Open the script menu

    2) Create a new script before "[Main] Netplay Main". Call it : "[WIN] Craft"

    Código:
    #==============================================================================
    # ** Craft
    #------------------------------------------------------------------------------
    #  By Gauthier99
    #  Version 2.0
    #  1 Jan 2014
    #==============================================================================
    def end_color
        return Color.new(0, 200, 0, 0)
      end

    module Craft_Configure
      
      #--------------------------------------------------------------------------
      # * Liste des Crafts
      #
      #   Download the tools on Aldeia RPG :
      #   http://aldeiarpgbr.forumeiros.com/t9311-npm-407-full-craft-system-new-update-20
      #
      #--------------------------------------------------------------------------
      
      CRAFT = []
      
        CRAFT[1] = ["Sword Handle", 39, "Item", 41, 3,"Item", 0, 0, "No_2", 0, 0, "No_3"]
        CRAFT[2] = ["Iron Sword", 2, "Weapon", 39, 1,"Item", 36, 2, "Item", 0, 0, "No_3"]
        CRAFT[3] = ["Amber Necklace", 37, "Armor", 38, 1,"Item", 40, 1, "Item", 0, 0, "No_3"]
        CRAFT[4] = ["Strange Potion", 42, "Item", 2, 1,"Weapon", 37, 1, "Armor", 39, 1, "Item"]
        
    end #Craft_Configure

    #Initialisation    
    class Window_Craft < Window_Base
      def initialize
        super(310,80,232,260)
        self.contents = Bitmap.new(width - 32, height - 32)
        @dragable = true
        @closable = true
        self.z = 999999
        self.back_opacity = 200
        refresh
      end
      
      def update
        super
      end
      
      def on_close
        $craft_go = false
        self.visible = false
        self.active = false
        $fechando_ativar = true
      end

      def refresh
        if $index_craft == nil
          $index_craft = 0
        end
        @actor = $game_party.actors[0]
        self.contents.clear
        @id = $index_craft + 1
        @name = Craft_Configure::CRAFT[@id][0]
        @type = Craft_Configure::CRAFT[@id][2]
        @id_item = Craft_Configure::CRAFT[@id][1]
        @item_1 = Craft_Configure::CRAFT[@id][3]
        @item_1_qt = Craft_Configure::CRAFT[@id][4]
        @item_1_type = Craft_Configure::CRAFT[@id][5]
        @item_2 = Craft_Configure::CRAFT[@id][6]
        @item_2_qt = Craft_Configure::CRAFT[@id][7]
        @item_2_type = Craft_Configure::CRAFT[@id][8]
        @item_3 = Craft_Configure::CRAFT[@id][9]
        @item_3_qt = Craft_Configure::CRAFT[@id][10]
        @item_3_type = Craft_Configure::CRAFT[@id][11]

        # Nom de l'item crafté
        rect = Rect.new(4, 0, self.contents.width - 8, 32)
        self.contents.font.color = Color.new(255, 0, 0)
        self.contents.draw_text(rect, @name.to_s, 1)

        # Infos de l'item crafté
        rect2 = Rect.new(4, 25, self.contents.width - 8, 32)
        self.contents.font.color = normal_color
        if @type == "Item"
          self.contents.draw_text(rect2, $data_items[@id_item].description, 1)
        elsif @type == "Weapon"
          self.contents.draw_text(rect2, $data_weapons[@id_item].description, 1)
        elsif @type == "Armor"
          self.contents.draw_text(rect2, $data_armors[@id_item].description, 1)
        end
        # Icon de l'item crafté
        if @type == "Item"
          bitmap = RPG::Cache.icon($data_items[@id_item].icon_name)
        elsif @type == "Weapon"
          bitmap = RPG::Cache.icon($data_weapons[@id_item].icon_name)
        elsif @type == "Armor"
          bitmap = RPG::Cache.icon($data_armors[@id_item].icon_name)
        end
        cw = bitmap.width
        ch = bitmap.height
        facing = 0
        src_rect = Rect.new(0, facing * ch, cw, ch)
        self.contents.blt(89, 51, bitmap, src_rect)
        
        # Séparation
        rect = Rect.new(1, -35, self.contents.width, self.contents.height)
        self.contents.font.color = normal_color
        self.contents.draw_text(rect, "-------------------------------------------------------------------------------", 1)
        self.contents.font.color = normal_color
        
        # "Items Requis : "
        rect = Rect.new(4, 80, self.contents.width - 8, 32)
        self.contents.font.color = normal_color
        self.contents.draw_text(rect, "Items Needed : ", 1)
        self.contents.font.color = normal_color
        
        # Icon de l'item 1 requis
        if @item_1_type == "Item"
          bitmap = RPG::Cache.icon($data_items[@item_1].icon_name)
        elsif @item_1_type == "Weapon"
          bitmap = RPG::Cache.icon($data_weapons[@item_1].icon_name)
        elsif @item_1_type == "Armor"
          bitmap = RPG::Cache.icon($data_armors[@item_1].icon_name)
        end
        cw = bitmap.width
        ch = bitmap.height
        facing = 0
        src_rect = Rect.new(0, facing * ch, cw, ch)
        self.contents.blt(10, 110, bitmap, src_rect)
        
        # Nom de l'item 1 requis
        rect = Rect.new(50, 104, 100, 30)
        self.contents.font.color = normal_color
        
        if @item_1_type == "Item"
          self.contents.draw_text(rect, $data_items[@item_1].name)
        elsif @item_1_type == "Weapon"
          self.contents.draw_text(rect, $data_weapons[@item_1].name)
        elsif @item_1_type == "Armor"
          self.contents.draw_text(rect, $data_armors[@item_1].name)
        end
        
        
        self.contents.font.color = normal_color
        
        # Quantité de l'item 1 requis
        rect = Rect.new(70, 104, self.contents.width - 8, 32)
        
        
        if @item_1_type == "Item"
          
          if $game_party.item_number(@item_1) >= @item_1_qt
          # Assez d'Item
            self.contents.font.color = Color.new(0, 128, 0)
          else
          # Pas Assez
            self.contents.font.color = Color.new(255, 0, 0)
          end
          self.contents.draw_text(rect, $game_party.item_number(@item_1).to_s+"/"+@item_1_qt.to_s, 1)
          
        elsif @item_1_type == "Weapon"
          
          if $game_party.weapon_number(@item_1) >= @item_1_qt
          # Assez d'Item
            self.contents.font.color = Color.new(0, 128, 0)
          else
          # Pas Assez
            self.contents.font.color = Color.new(255, 0, 0)
            
          end      
          self.contents.draw_text(rect, $game_party.weapon_number(@item_1).to_s+"/"+@item_1_qt.to_s, 1)
          
        elsif @item_1_type == "Armor"
          
          if $game_party.armor_number(@item_1) >= @item_1_qt
          # Assez d'Item
            self.contents.font.color = Color.new(0, 128, 0)
          else
          # Pas Assez
            self.contents.font.color = Color.new(255, 0, 0)
          end      
          self.contents.draw_text(rect, $game_party.armor_number(@item_1).to_s+"/"+@item_1_qt.to_s, 1)
          
        end
        
        
    if @item_2 == 0
      #rien
    else
      
      
       # Icon de l'item 2 requis
        if @item_2_type == "Item"
          bitmap = RPG::Cache.icon($data_items[@item_2].icon_name)
        elsif @item_2_type == "Weapon"
          bitmap = RPG::Cache.icon($data_weapons[@item_2].icon_name)
        elsif @item_2_type == "Armor"
          bitmap = RPG::Cache.icon($data_armors[@item_2].icon_name)
        end
        cw = bitmap.width
        ch = bitmap.height
        facing = 0
        src_rect = Rect.new(0, facing * ch, cw, ch)
        self.contents.blt(10, 138, bitmap, src_rect)
        
        # Nom de l'item 2 requis
        rect = Rect.new(50, 134, 100, 30)
        self.contents.font.color = normal_color
        
        if @item_2_type == "Item"
          self.contents.draw_text(rect, $data_items[@item_2].name)
        elsif @item_2_type == "Weapon"
          self.contents.draw_text(rect, $data_weapons[@item_2].name)
        elsif @item_2_type == "Armor"
          self.contents.draw_text(rect, $data_armors[@item_2].name)
        end
        
        
        self.contents.font.color = normal_color
        
        # Quantité de l'item 2 requis
        rect = Rect.new(70, 134, self.contents.width - 8, 32)
        
        
        if @item_2_type == "Item"
          
          if $game_party.item_number(@item_2) >= @item_2_qt
          # Assez d'Item
            self.contents.font.color = Color.new(0, 128, 0)
          else
          # Pas Assez
            self.contents.font.color = Color.new(255, 0, 0)
          end
          self.contents.draw_text(rect, $game_party.item_number(@item_2).to_s+"/"+@item_2_qt.to_s, 1)
          
        elsif @item_2_type == "Weapon"
          
          if $game_party.weapon_number(@item_2) >= @item_2_qt
          # Assez d'Item
            self.contents.font.color = Color.new(0, 128, 0)
          else
          # Pas Assez
            self.contents.font.color = Color.new(255, 0, 0)
            
          end      
          self.contents.draw_text(rect, $game_party.weapon_number(@item_2).to_s+"/"+@item_2_qt.to_s, 1)
          
        elsif @item_2_type == "Armor"
          
          if $game_party.armor_number(@item_2) >= @item_2_qt
          # Assez d'Item
            self.contents.font.color = Color.new(0, 128, 0)
          else
          # Pas Assez
            self.contents.font.color = Color.new(255, 0, 0)
          end      
          self.contents.draw_text(rect, $game_party.armor_number(@item_2).to_s+"/"+@item_2_qt.to_s, 1)
          
        end
      
      
      
      end
      
      
      
      
      
      
      
      
      
      
      
      if @item_3 == 0
      #rien
    else
        
      
      
      
      
       # Icon de l'item 3 requis
        if @item_3_type == "Item"
          bitmap = RPG::Cache.icon($data_items[@item_3].icon_name)
        elsif @item_3_type == "Weapon"
          bitmap = RPG::Cache.icon($data_weapons[@item_3].icon_name)
        elsif @item_3_type == "Armor"
          bitmap = RPG::Cache.icon($data_armors[@item_3].icon_name)
        end
        cw = bitmap.width
        ch = bitmap.height
        facing = 0
        src_rect = Rect.new(0, facing * ch, cw, ch)
        self.contents.blt(10, 166, bitmap, src_rect)
        
        # Nom de l'item 3 requis
        rect = Rect.new(50, 164, 100, 30)
        self.contents.font.color = normal_color
        
        if @item_3_type == "Item"
          self.contents.draw_text(rect, $data_items[@item_3].name)
        elsif @item_3_type == "Weapon"
          self.contents.draw_text(rect, $data_weapons[@item_3].name)
        elsif @item_3_type == "Armor"
          self.contents.draw_text(rect, $data_armors[@item_3].name)
        end
        
        
        self.contents.font.color = normal_color
        
        # Quantité de l'item 3 requis
        rect = Rect.new(70, 164, self.contents.width - 8, 32)
        
        
        if @item_3_type == "Item"
          
          if $game_party.item_number(@item_3) >= @item_3_qt
          # Assez d'Item
            self.contents.font.color = Color.new(0, 128, 0)
          else
          # Pas Assez
            self.contents.font.color = Color.new(255, 0, 0)
          end
          self.contents.draw_text(rect, $game_party.item_number(@item_3).to_s+"/"+@item_3_qt.to_s, 1)
          
        elsif @item_3_type == "Weapon"
          
          if $game_party.weapon_number(@item_3) >= @item_3_qt
          # Assez d'Item
            self.contents.font.color = Color.new(0, 128, 0)
          else
          # Pas Assez
            self.contents.font.color = Color.new(255, 0, 0)
            
          end      
          self.contents.draw_text(rect, $game_party.weapon_number(@item_3).to_s+"/"+@item_3_qt.to_s, 1)
          
        elsif @item_3_type == "Armor"
          
          if $game_party.armor_number(@item_3) >= @item_3_qt
          # Assez d'Item
            self.contents.font.color = Color.new(0, 128, 0)
          else
          # Pas Assez
            self.contents.font.color = Color.new(255, 0, 0)
          end      
          self.contents.draw_text(rect, $game_party.armor_number(@item_3).to_s+"/"+@item_3_qt.to_s, 1)
          
        end
      
      
      
      end
      
      
      
      
        
        # Bouton de Validation
        
        @craft_button = Button.new(self,82,220," Craft ") {craft_it}    
        
      end  
    #end

    def pas_assez
          # Pas Assez  
          $quest_list.visible = false
          $quest_list.active = false
          $craft_w.visible = false
          $craft_w.active = false
          $craft_go = false
          $fechando_ativar = true
          $popup.set_text("Sorry, you don't have all",15, -3)
          $popup.set_text2("items needed.",15, 10)
          $popup.visible = true
          $popup.active = true    
    end

      # Fabriquation
        
      def craft_it
        
        
        
        
        
        
        #HERE
        
        
    if @item_1_type == "Item"
    if $game_party.item_number(@item_1) >= @item_1_qt
        $game_party.lose_item(@item_1,@item_1_qt)
        @item_1_ok = true
    end
    elsif @item_1_type == "Weapon"
    if $game_party.weapon_number(@item_1) >= @item_1_qt
       $game_party.lose_weapon(@item_1,@item_1_qt)
      @item_1_ok = true
    end
    elsif @item_1_type == "Armor"
    if $game_party.armor_number(@item_1) >= @item_1_qt   
       $game_party.lose_armor(@item_1,@item_1_qt)
      @item_1_ok = true
    end
    else
      @item_1_ok = true
    end   


    if @item_2_type == "Item"
    if $game_party.item_number(@item_2) >= @item_2_qt
        $game_party.lose_item(@item_2,@item_2_qt)
        @item_2_ok = true
    end
    elsif @item_2_type == "Weapon"
    if $game_party.weapon_number(@item_2) >= @item_2_qt
       $game_party.lose_weapon(@item_2,@item_2_qt)
      @item_2_ok = true
    end
    elsif @item_2_type == "Armor"
    if $game_party.armor_number(@item_2) >= @item_2_qt   
       $game_party.lose_armor(@item_2,@item_2_qt)
      @item_2_ok = true
    end
    else
      @item_2_ok = true
    end   

    if @item_3_type == "Item"
    if $game_party.item_number(@item_3) >= @item_3_qt
        $game_party.lose_item(@item_3,@item_3_qt)
          @item_3_ok = true
    end
    elsif @item_3_type == "Weapon"
    if $game_party.weapon_number(@item_3) >= @item_3_qt
       $game_party.lose_weapon(@item_3,@item_3_qt)
        @item_3_ok = true
    end
    elsif @item_3_type == "Armor"
    if $game_party.armor_number(@item_3) >= @item_3_qt   
       $game_party.lose_armor(@item_3,@item_3_qt)
        @item_3_ok = true
    end
    else
      @item_3_ok = true
    end   


    if @item_1_ok == true and @item_2_ok == true and @item_3_ok == true

         if @type == "Item"
            $game_party.gain_item(@id_item, 1)
          elsif @type == "Weapon"
            $game_party.gain_weapon(@id_item, 1)
          elsif @type == "Armor"
            $game_party.gain_armor(@id_item, 1)
          end    
        
          
          $craft_w.refresh
          $quest_list.visible = false
          $quest_list.active = false
          $craft_w.visible = false
          $craft_w.active = false
          $craft_go = false
          $fechando_ativar = true
          $popup.set_text("You have crafted :",15, -3)
          $popup.set_text2(@name + " !",15, 10)
          $popup.visible = true
          $popup.active = true  
          
        else
          pas_assez
    end
      
        
      end
        



      def something_changed?
        return true if @name != @name
        return true if @id_item != @name
        return true if @description != @name
        return true if @item_1 != @name
        return true if @item_1_qt != @name
        return true if @item_1_type != @name
        return true if @item_2 != @name
        return true if @item_2_qt != @name
        return true if @item_2_type != @name
        return true if @item_3 != @name
        return true if @item_3_qt != @name
        return true if @item_3_type != @name
        return false
      end

    end

    3) Go to the script "[SC] Net Rmxp Hud".

    4) On line 81 AFTER 
    Código:
    $msg.active = false

    Add :

    Código:
    #Popup by Gauthier99
        $popup = Window_Dummys.new(220,170,230,90)
        @popup_button = Button.new($popup,90, 50, LANGUAGE::MSGOK) {$popup.visible = false; $popup.active = false; $fechando_ativar = true}
        $popup.dragable = true
        $popup.closable = true
        $popup.visible = false
        $popup.active = false
        #Craft by Gauthier99
        $craft_go = false
        $craft_w = Window_Craft.new
        $craft_w.visible = false
        $craft_w.active = false
       $craft_go = false

    5) On line 319, after 

    Código:
    $member_list.dispose


    Add :

    Código:
    $popup.dispose
    $craft_w.dispose

    6) On line 426, after

    Código:
    $teleport.update if $teleport.visible

    Add :

    Código:
    $craft_w.update if $craft_w.visible
    $popup.update if $popup.visible

    7) On line 690, after

    Código:
    $game_temp.atualizar_mouse = true
    end

    Add :

    Código:
    if $craft_w.visible == true
          $craft_w.visible = false
          $craft_w.active = false
          $craft_go = false
        end
        if $popup.visible == true
          $popup.visible = false
          $popup.active = false
        end

    8) Replace your actual "[Win] Quest_List" by :

    Código:
    #==============================================================================
    # ** Lista de Quests
    #------------------------------------------------------------------------------
    #  By Valentine
    #  Update by Gauthier99, Dec 2013
    #==============================================================================

    class Quest_list < Window_Selectable
      attr_accessor :data2

      def initialize(x,y,a,b,id)
        super(x,y,a,b,id)
        self.x = x
        self.y = y
        self.width = width
        self.height = height
        self.index = index
        self.back_opacity = 200
        self.z = 99999
        self.index = 0
        @dragable = true
        @closable = true
        refresh
      end
      
      def item
        return @data[self.index]
      end
      
      def update
        super
        refresh if @old_quests != @data
        if Input.trigger?(Input::C) or can_pressed?
          #if $game_switches[Quest_Configure::MISSION[index+1][1]] == true #Si la quête est en cours, alors on peut cliquer dessus
          #  else
          #  return
          #end
          return if @data[index] == nil
        if $craft_go == false
          $quest_w.refresh
          $quest_w.visible = true
          $quest_w.active = true
        else
          $index_craft = self.index
          $craft_w.refresh
          $craft_w.visible = true
          $craft_w.active = true
        end
        end
      end
      
      def can_pressed?
        if ( Input.pressed?(Input::Mouse_Left) and in_area?([0, 16,self.width, 20*@item_max]) and @item_max <= 10 ) or ( Input.pressed?(Input::Mouse_Left) and in_area?([0, 16,self.width, self.height]) and @item_max > 10 )
          return true
        end
      end
      
      def on_close
        $craft_go = false
        self.visible = false
        self.active = false
        $fechando_ativar = true
      end
     
      def refresh
        @old_quests = @data
        if self.contents != nil
          self.contents.dispose
          self.contents = nil
        end
        @data = []
        # Add item
    if $craft_go == false
          @old_quests = @data
        if self.contents != nil
          self.contents.dispose
          self.contents = nil
        end
        @data = []
        # Add item
        for p in 1..(Quest_Configure::MISSION.size-1)
          @data.push(Quest_Configure::MISSION[p][0])
        end
        a = @data.index(p)
        @data[a] = nil if a != nil
        @data = @data.compact
        @item_max = @data.size
        # If item count is not 0, make a bit map and draw all items
        if @data.size > 0
          self.contents = Bitmap.new(width - 32, row_max * 32)
          for i in 0...@data.size
            draw_item(i)
          end
        end
    else if $craft_go == true
      #c'est un craft
      
      
      
      @old_quests = @data
        if self.contents != nil
          self.contents.dispose
          self.contents = nil
        end
        @data = []
        # Add item
        for p in 1..(Craft_Configure::CRAFT.size-1)
         #if $game_switches[Quest_Configure::MISSION[p][1]] == true
          @data.push(Craft_Configure::CRAFT[p][0])
         # end
        end
        a = @data.index(p)
        @data[a] = nil if a != nil
        @data = @data.compact
        @item_max = @data.size
        # If item count is not 0, make a bit map and draw all items
        if @data.size > 0
          self.contents = Bitmap.new(width - 32, row_max * 32)
          for i in 0...@data.size
            draw_item(i)
          end
        end
      end
      
     end
      
      
      
    end

    def open_craft
        $craft_go = true
        $quest.list.refresh
        $quest.list.visible = true
        $quest.list.active = true
      end



      def draw_item(index)
        #$index_craft = self.index
        item = @data[index]
        
        if $craft_go == false
        
        if $game_switches[Quest_Configure::MISSION[index+1][1]] == true
          self.contents.font.color = Color.new(0,0,0) #normal_color # Bleu Gris : Color.new(76,124,145)
          if $game_switches[Quest_Configure::MISSION[index+1][6]] == false
            self.contents.font.color = Color.new(255,0,0) # Jaune : 250 180 0
          end
        else
          self.contents.font.color = Color.new(0,0,0)#(128,
        end
          
      else
        
        self.contents.font.color = Color.new(0,0,0)
      end
        
        
        x = 4
        y = index * 20
        rect = Rect.new(x, y-6, self.contents.width - 8, 32)
        self.contents.draw_text(rect, item, 1)
      end
    end

    9) To open the craft menu In Game, create an event like this :

    [NPM 4.0.7] [FULL] Craft System (New Update 2.0!) Event
    (The name is NOT needed)

    III/ Download



    If you have any problem, you can download this pack with the normal version of NetPlay Master v4.0.7 [The Last] from Valentine with my craft script.

    Version 2.0 :
    Download it :-)


    Tool :
    Download it :-)

    IV/ Config



    For the config, use the tool and copy the generate line to your script in line 20.

    Old Config System:

    Go the script "[WIN] Craft" line 20.


    Código:
    CRAFT[1] = ["Sword Handle", "Item", 39, 41, 3, 0, 0]

    CRAFT]1] is the ID
    "Sword Handle" is the name (for the list)
    "Item" is the type. Item, Armor, or Weapon
    "39" is the ID of craft
    "41" is the first item needed
    "3" is the number of item 1
    "0" is the second item needed (0 = No item)
    "0" is the number of item 2 (0 = No item)

    V/ Licence



    You can use my script in any game or any Netplay System. I just want my name in the credit :-)

    VI/ TO DO



    - More than 2 items needed //Done
    - Suggest me !


    VII/ F.A.Q



    If you have this error (or something like this that tell the function name or icon_name doesn't exist) :

    [NPM 4.0.7] [FULL] Craft System (New Update 2.0!) 58tn

    Check if all IDs that you wrote in [WIN] Craft line 24 and more or with the tool are good !
    (Thanks @Louis_R for the repport)


    IIX/ !! BUG !! (In Version 1.0)



    You have this error :

    [NPM 4.0.7] [FULL] Craft System (New Update 2.0!) 1507669_188241744702502_1861592969_n

    Go to [WIN] Craft line 55 and replace

    Código:
    @id = $quest_list.index + 1

    to

    Código:
    @id = $index_craft + 1

    (Thanks to @Jonny for the repport)




    If you have an other problem, reply to this topic or pm me ^^


    Última edição por Gauthier99 em Seg Jan 13, 2014 2:10 pm, editado 11 vez(es)


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    Mensagem por JuanCollin em Seg Dez 23, 2013 11:05 am

    Parece muito bom, vou testar!
    Valentine
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    Mensagem por Valentine em Seg Dez 23, 2013 11:37 am

    Parece ótimo, + 1 crédito


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    Mensagem por Adanrox em Seg Dez 23, 2013 12:06 pm

    @Gauthier99



    Inglês:
    Excellent script sofar been ones Iliked most! Thank youfor sharing with usin the village, but hadyetthe opportunity totest their systeminmy project I will most certainly use it!

    recommendation:
    come through that existed to create items like the image you posted,moreto come that did not exist means of giving fault,could givean updateon your script so that a system fault type of luckfor all items is properly occurs with success.

    Português:
    Excelente script, até agora foi uns que eu mais gostei! obrigado por compartilhar conosco na Aldeia, mas não tive ainda a oportunidade de testar seu SISTEMA em meu projeto, mais com certeza vou usa-lo!

    recomendação:
    vir que existi meio para criar itens como na imagem que você postou, mais vir que não existi meio de dar FALHA, poderia dar um UPDATE no seu script para que ocorra falhas tipo um sistema de sorte para que os itens tudo não seja corretamente com exito.

    +1 crédito
    GallighanMaker
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    Vida:
    [NPM 4.0.7] [FULL] Craft System (New Update 2.0!) Left_bar_bleue30/30[NPM 4.0.7] [FULL] Craft System (New Update 2.0!) Empty_bar_bleue  (30/30)

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    Mensagem por GallighanMaker em Seg Dez 23, 2013 12:36 pm

    Da pra adaptar e criar várias outras coisas com isso, mas ótimo sistema de craft muito bom pra diversos tipos de jogos e está em alta hj em dia esses sistemas.


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    Mensagem por Jonny em Seg Dez 23, 2013 8:58 pm

    gracias por el sistema estaba buscando uno identico +1 cred Very Happy


    Edit : Me esta dando un error en [Win] Craft Linea : 55

    Código:
    @id = $quest_list.index + 1

    Spoiler:

    [NPM 4.0.7] [FULL] Craft System (New Update 2.0!) 1507669_188241744702502_1861592969_n


    _________________
    Spoiler:

      


    [NPM 4.0.7] [FULL] Craft System (New Update 2.0!) KVIdx
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    Mensagem por Gauthier99 em Ter Dez 24, 2013 4:50 am

    Thank you all for your replies Very Happy

    @Jonny

    I know this error, i had the same in my personnal game. I don't know why It works in the démo x)

    Replace "$quest_list.index" to "$index_craft"


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    Mensagem por Jonny em Sab Dez 28, 2013 8:53 pm

    Gracias, Ahora ya me funciona Very Happy+ 1 credito


    Puede mejorar el sistema com multiples objetos por ejemplo :

    CRAFT[1] = [" Sword Of Fire ", "Weapon", ["1,2,50"], ["2,3,10"],["3,15,10"]]

    ["Tipo de Objeto: Item/Weapon/Armor" , "ID del Item/Weapon/Armor", "Cantidad del Item/Weapon/Armor"]

    ["1,2,50"] Item
    ["2,3,10"] Weapon
    ["3,2,10"] Armor

    Usted puede mejorar el sistema, de esta manera?


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    Mensagem por Gauthier99 em Dom Dez 29, 2013 4:49 pm

    It's a great idea @Jonny ! :Glad
    I think I will make something like that and an external tools with Visual Basic 2010 for creating crafts very easly.


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    Mensagem por Gauthier99 em Qui Jan 02, 2014 8:30 am

    Check the new update ! Very Happy
    You can now use 3 different items/armors/weapons and make it with a tool Very Happy


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