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Suporte no desenvolvimento de jogos


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    RTP Extractor

    Valentine
    Valentine
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    Medalhas : RTP Extractor ZgLkiRU
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    RTP Extractor Empty RTP Extractor

    Mensagem por Valentine Ter Fev 22, 2011 1:39 pm

    RTP Extractor
    Tópico Original
    por zecomeia

    Introdução

    Extrai para o seu projeto os arquivos do RTP que estão em uso no projeto. Isso evita ter que copiar o RTP inteiro para o seu projeto na hora da criação do disco de jogo, ou que o jogador precise ter o RTP instalado para poder jogar.

    Características

    * Não sobre escreve arquivo de mesmo nome que exista na pasta do projeto.
    * O processo é rápido e pode ser acompanhado por uma barra de progresso.
    * Um arquivo(extract_log.txt) listando todos os arquivos copiados e seus respectivos tamanhos é gerado na pasta raiz do projeto.
    * Um arquivo(extract_log) listando todos os arquivos copiados e seus respectivos tamanhos é gerado na pasta raiz do projeto.


    Histórico

    04/02/2011 v1.0.0
    - Lançado o script

    05/02/2011 v1.0.1
    - Leitura do nome da DLL do projeto consertado
    - Bug quando há mais de dois comandos "mover evento" na mesma página consertado

    Como usar

    * cole acima de Main
    * salve e execute o projeto
    * espere o processo de extração terminar
    * agora você já pode retirar o script do projeto


    *O ideal é usá-lo antes de criar o disco de jogo, ou seja, quando o projeto estiver pronto para jogar, porque daí, teoricamente, nesse ponto o projeto não precisa mais ser alterado.

    Script

    Código:
    #======================================================
    # RTP Extractor
    #------------------------------------------------------
    #version: 1.0.1
    #by:      zecomeia
    #date:    05/01/2011
    #for:    RGSS
    #credits and thanks:
    #- vgvgf (get path function from Aleworks Library)
    #- Farenheight (justname and extension File methods
    #[modified by me])
    #- Rafidelis (get RGSS dll name funcion)
    #- PLM (reported a bug)
    #------------------------------------------------------
    #more infos: http://colmeia-do-ze.co.cc
    #tags: RTP, Extractor, RGSS
    #------------------------------------------------------
    #how to use:
    #- paste above of Main script
    #- save and play the project
    #- wait exctraction end
    #- now you can remove the script from your project
    #
    #*in project root folder will be generated an extract
    #log(extract_log.txt) listing all files copied to the
    #project
    #==============http://colmeia-do-ze.co.cc==============

    class File
     
      def self.ext(fname)
        fname = basename(fname)
        parts = fname.sub(/[^\.]*\./,'')
      end
     
      def self.justname(fname)
        basename(fname, "." + ext(fname))
      end

      def self.fcopy(src, dest)
        src = File.open(src, "rb")
        dest = File.new(dest,"wb")
        src.each_byte do |x|
          dest.putc(x)
        end
        dest.close
        src.close
      end

    end

    fini = File.open('Game.ini', 'r')
    for line in fini.readlines
      if line =~ /Library=/
        GameDLL = File.justname($')
      end
    end
    fini.close

    ####vgvgf
    RGSSGetRTPPath = Win32API.new(GameDLL, 'RGSSGetRTPPath', 'L', 'L')
    RGSSGetPathWithRTP = Win32API.new(GameDLL, 'RGSSGetPathWithRTP', 'L', 'P')
    def get_rtp_path(rtp = 0)
      RGSSGetPathWithRTP.call(RGSSGetRTPPath.call(rtp))
    end
    RGSSRTP_PATH = get_rtp_path(1)
    ####

    module RTP_EXTRACTOR
      Data_actors        = load_data("Data/Actors.rxdata")
      Data_classes      = load_data("Data/Classes.rxdata")
      Data_skills        = load_data("Data/Skills.rxdata")
      Data_items        = load_data("Data/Items.rxdata")
      Data_weapons      = load_data("Data/Weapons.rxdata")
      Data_armors        = load_data("Data/Armors.rxdata")
      Data_enemies      = load_data("Data/Enemies.rxdata")
      Data_troops        = load_data("Data/Troops.rxdata")
      Data_states        = load_data("Data/States.rxdata")
      Data_animations    = load_data("Data/Animations.rxdata")
      Data_tilesets      = load_data("Data/Tilesets.rxdata")
      Data_common_events = load_data("Data/CommonEvents.rxdata")
      Data_system        = load_data("Data/System.rxdata")
      Data_mapinfos      = load_data("Data/MapInfos.rxdata")

      #Coisa de Preguiçoso XD
      ls = []
      Dir.foreach(RGSSRTP_PATH + "\\Graphics") { |x| ls.push(x) }
      ls.delete('.')
      ls.delete('..')
      ls.each do |x|
        str_eval = "#{x} = RGSSRTP_PATH + "\\\\Graphics\\\\#{x}""
        eval(str_eval)
      end
      ls = []
      Dir.foreach(RGSSRTP_PATH + "\\Audio") { |x| ls.push(x) }
      ls.delete('.')
      ls.delete('..')
      ls.each do |x|
        str_eval = "#{x} = RGSSRTP_PATH + "\\\\Audio\\\\#{x}""
        eval(str_eval)
      end
      #Coisa de preguiçoso END
    end

    class RTP_Extractor
     
      include RTP_EXTRACTOR
     
      attr_reader :files_size
      attr_reader :list
     
      def initialize()
        @files_size = 0
        @list = []
      end
     
      #list files in a folder
      #if ext = true the file extension print together
      def list_files(dir,ext=true)
        ls = []
        Dir.foreach(dir) {|x| ls.push(x) }
        ls.delete('.')
        ls.delete('..')
        if ext
          return(ls)
        else
          ls_noext = []
          ls.each { |x| ls_noext.push(File.justname(x)) }
          return(ls_noext)
        end
      end
     
      def map_events(map, file_list, command, move_command=[], parameter_204_0=false)
        code = command[0]
        parameter = command[1]
        misc_name = command[2]
        str_eval = "command.parameters\[#{parameter}\]#{misc_name}"
        unless move_command.empty?
          move_code = move_command[0]
          move_parameter = move_command[1]
          move_misc_name = move_command[2]
          move_str_eval = "mv_command.parameters\[#{move_parameter}\]#{move_misc_name}"
        end
        for event in map.events
          for page in event[1].pages
            if page.move_type == 3
              for pre_mv_command in page.move_route.list
                if pre_mv_command.code == move_code and !move_command.empty?
                  fname = eval("pre_"+move_str_eval)
                  unless file_list.include?(fname)
                    file_list.push(fname)
                  end
                end
              end
            end
            for command in page.list
              if command.code == 204
                if command.parameters[0] == parameter_204_0
                  fname = eval(str_eval)
                  unless file_list.include?(fname)
                    file_list.push(fname)
                  end
                end
              elsif command.code == 209 and !move_command.empty?
                for mv_command in command.parameters[1].list
                  if mv_command.code == move_code
                    fname = eval(move_str_eval)
                    unless file_list.include?(fname)
                      file_list.push(fname)
                    end
                  end
                end
              elsif command.code == code
                fname = eval(str_eval)
                unless file_list.include?(fname)
                  file_list.push(fname)
                end
              end
            end
          end
        end
      end
     
      def commons_events(file_list, command, move_command=[], parameter_204_0=false)
        code = command[0]
        parameter = command[1]
        misc_name = command[2]
        str_eval = "command.parameters\[#{parameter}\]#{misc_name}"
        unless move_command.empty?
          move_code = move_command[0]
          move_parameter = move_command[1]
          move_misc_name = move_command[2]
          move_str_eval = "mv_command.parameters\[#{move_parameter}\]#{move_misc_name}"
        end
        for command in Data_common_events[1].list   
          if command.code == 204
            if command.parameters[0] == parameter_204_0
              fname = eval(str_eval)
              unless file_list.include?(fname)
                file_list.push(fname)
              end
            end
          elsif command.code == 209 and !move_command.empty?
            for mv_command in command.parameters[1].list
              if mv_command.code == move_code
                fname = eval(move_str_eval)
                unless file_list.include?(fname)
                  file_list.push(fname)
                end
              end
            end
          elsif command.code == code
            fname = eval(str_eval)
            unless file_list.include?(fname)
              file_list.push(fname)
            end
          end
        end
      end
     
      def troops_events(file_list, command, move_command=[], parameter_204_0=false)
        code = command[0]
        parameter = command[1]
        misc_name = command[2]
        str_eval = "command.parameters\[#{parameter}\]#{misc_name}"
        unless move_command.empty?
          move_code = move_command[0]
          move_parameter = move_command[1]
          move_misc_name = move_command[2]
          move_str_eval = "mv_command.parameters\[#{move_parameter}\]#{move_misc_name}"
        end
        for troop in Data_troops
          next if troop.nil?
          for page in troop.pages
            for command in page.list
              if command.code == 204
                if command.parameters[0] == parameter_204_0
                  fname = eval(str_eval)
                  unless file_list.include?(fname)
                    file_list.push(fname)
                  end
                end
              elsif command.code == 209 and !move_command.empty?
                for mv_command in command.parameters[1].list
                  if mv_command.code == move_code
                    fname = eval(move_str_eval)
                    unless file_list.include?(fname)
                      file_list.push(fname)
                    end
                  end
                end
              elsif command.code == code
                fname = eval(str_eval)
                unless file_list.include?(fname)
                  file_list.push(fname)
                end
              end
            end
          end
        end
      end
     
      def push_in(file_list, data, misc_name)
        for d in data
          next if d.nil?
          fname = eval("d#{misc_name}")
          unless file_list.include?(fname)
            file_list.push(fname)
          end
        end
      end
     
      #add to general file list
      def add2list(file_list, folder_in_path)
        ls = list_files(folder_in_path)
        ls_noext = list_files(folder_in_path, false)
        for name in file_list
          if ls_noext.include?(name)
            file_name = ls[ls_noext.index(name)]
            file = folder_in_path + "\\#{file_name}"
            @list.push(file)
          end
        end
      end
     
      #prepare the list os files to extract
      def extract_list()
        #######
        # AUDIO #
        #######
       
        #############################################
        #BGMs
     
        bgms = [] 
        for i in 1..Data_mapinfos.size
          map = load_data(sprintf("Data/Map%03d.rxdata", i))
          bgms.push(map.bgm.name)
          map_events(map, bgms, [132, 0, '.name'])
          map_events(map, bgms, [241, 0, '.name'])
        end
        commons_events(bgms, [132, 0, '.name'])
        commons_events(bgms, [241, 0, '.name'])
        troops_events(bgms, [132, 0, '.name'])
        troops_events(bgms, [241, 0, '.name'])
        bgms.push(Data_system.title_bgm.name)
        bgms.push(Data_system.battle_bgm.name)
        add2list(bgms, BGM)
     
        #############################################
        #BGSs
     
        bgss = []
        for i in 1..Data_mapinfos.size
          map = load_data(sprintf("Data/Map%03d.rxdata", i))
          bgss.push(map.bgs.name)
          map_events(map, bgss, [245, 0, '.name'])
        end
        commons_events(bgss, [245, 0, '.name'])
        troops_events(bgss, [245, 0, '.name']) 
        add2list(bgss, BGS)
     
        #############################################
        #MEs
     
        mes = [] 
        for i in 1..Data_mapinfos.size
          map = load_data(sprintf("Data/Map%03d.rxdata", i))
          map_events(map, mes, [133, 0, '.name'])
          map_events(map, mes, [249, 0, '.name'])
        end
        commons_events(mes, [133, 0, '.name'])
        commons_events(mes, [249, 0, '.name'])
        troops_events(mes, [133, 0, '.name'])
        troops_events(mes, [249, 0, '.name'])
        mes.push(Data_system.battle_end_me.name)
        mes.push(Data_system.gameover_me.name)
        add2list(mes, ME)
     
        #############################################
        #SEs
     
        ses = []
        push_in(ses, Data_items, ".menu_se.name")
        push_in(ses, Data_skills, ".menu_se.name")
        animations = Data_animations
        for i in 1...animations.size   
          for j in 0...animations[i].timings.size
            unless ses.include?(animations[i].timings[j].se.name)
              ses.push(animations[i].timings[j].se.name)
            end
          end
        end 
        for i in 1..Data_mapinfos.size
          map = load_data(sprintf("Data/Map%03d.rxdata", i))
          map_events(map, ses, [250, 0, '.name'], [44, 0, '.name'])
        end
        commons_events(ses, [250, 0, '.name'], [44, 0, '.name'])
        troops_events(ses, [250, 0, '.name'], [44, 0, '.name'])
        ses.push(Data_system.cursor_se.name)
        ses.push(Data_system.decision_se.name)
        ses.push(Data_system.cancel_se.name)
        ses.push(Data_system.buzzer_se.name)
        ses.push(Data_system.equip_se.name)
        ses.push(Data_system.shop_se.name)
        ses.push(Data_system.save_se.name)
        ses.push(Data_system.load_se.name)
        ses.push(Data_system.battle_start_se.name)
        ses.push(Data_system.escape_se.name)
        ses.push(Data_system.actor_collapse_se.name)
        ses.push(Data_system.enemy_collapse_se.name)
        add2list(ses, SE)

        ##########
        # GRAPHICS #
        ##########
     
        #############################################
        #Animations
     
        animations_names = []
        push_in(animations_names, Data_animations, ".animation_name")
        add2list(animations_names, Animations)
     
        #############################################
        #Autotiles
     
        autotiles_names = []
        for i in 1..Data_mapinfos.size
          map = load_data(sprintf("Data/Map%03d.rxdata", i))
          tileset = Data_tilesets[map.tileset_id]
          push_in(autotiles_names, tileset.autotile_names , "")
        end
        add2list(autotiles_names, Autotiles)
     
        #############################################
        #Battlebacks
     
        battlebacks_names = []
        for i in 1..Data_mapinfos.size
          map = load_data(sprintf("Data/Map%03d.rxdata", i))
          tileset = Data_tilesets[map.tileset_id]
          unless battlebacks_names.include?(tileset.battleback_name)
            battlebacks_names.push(tileset.battleback_name)
          end
          map_events(map, battlebacks_names, [204, 1, ''], [], 2)
        end
        commons_events(battlebacks_names, [204, 1, ''], [], 2)
        troops_events(battlebacks_names, [204, 1, ''], [], 2)
        add2list(battlebacks_names, Battlebacks)
     
        #############################################
        #Battlers
     
        battlers = [] 
        push_in(battlers, Data_actors, ".battler_name")
        push_in(battlers, Data_enemies, ".battler_name")
        for i in 1..Data_mapinfos.size
          map = load_data(sprintf("Data/Map%03d.rxdata", i))
          map_events(map, battlers, [322, 3, ''])
        end
        commons_events(battlers, [322, 3, ''])
        troops_events(battlers, [322, 3, ''])
        add2list(battlers, Battlers)
     
        #############################################
        #Characters
     
        characters = []
        push_in(characters, Data_actors, ".character_name")
        for i in 1..Data_mapinfos.size
          map = load_data(sprintf("Data/Map%03d.rxdata", i))
          for event in map.events
            for page in event[1].pages
              unless characters.include?(page.graphic.character_name)
                characters.push(page.graphic.character_name)
              end
            end
          end
          map_events(map, characters, [322, 1, ''], [41, 0, ''])
        end
        commons_events(characters, [322, 1, ''], [41, 0, ''])
        troops_events(characters, [322, 1, ''], [41, 0, ''])
        add2list(characters, Characters)

        #############################################
        #Fogs
     
        fogs_names = []
        for i in 1..Data_mapinfos.size
          map = load_data(sprintf("Data/Map%03d.rxdata", i))
          tileset = Data_tilesets[map.tileset_id]
          unless fogs_names.include?(tileset.fog_name)
            fogs_names.push(tileset.fog_name)
          end
          map_events(map, fogs_names, [204, 1, ''], [], 1)
        end
        commons_events(fogs_names, [204, 1, ''], [], 1)
        troops_events(fogs_names, [204, 1, ''], [], 1)
        add2list(fogs_names, Fogs)
     
        #############################################
        #Gameovers
     
        gameover = [Data_system.gameover_name]
        add2list(gameover, Gameovers)
     
        #############################################
        #Icons
     
        icons = []
        push_in(icons, Data_skills, ".icon_name")
        push_in(icons, Data_items, ".icon_name")
        push_in(icons, Data_weapons, ".icon_name")
        push_in(icons, Data_armors, ".icon_name")
        add2list(icons, Icons)
     
        #############################################
        #Panoramas
     
        panoramas_names = []
        for i in 1..Data_mapinfos.size
          map = load_data(sprintf("Data/Map%03d.rxdata", i))
          tileset = Data_tilesets[map.tileset_id]
          unless panoramas_names.include?(tileset.panorama_name)
            panoramas_names.push(tileset.panorama_name)
          end
          map_events(map, panoramas_names, [204, 1, ''], [], 0)
        end
        commons_events(panoramas_names, [204, 1, ''], [], 0)
        troops_events(panoramas_names, [204, 1, ''], [], 0)
        add2list(panoramas_names, Panoramas)
     
        #############################################
        #Tilesets
     
        tilesets_names = []
        for i in 1..Data_mapinfos.size
          map = load_data(sprintf("Data/Map%03d.rxdata", i))
          tileset = Data_tilesets[map.tileset_id]
          unless tilesets_names.include?(tileset.tileset_name)
            tilesets_names.push(tileset.tileset_name)
          end
        end
        add2list(tilesets_names, Tilesets)
     
        #############################################
        #Titles
     
        title = [Data_system.title_name]
        add2list(title, Titles)
     
        #############################################
        #Transitions
     
        transitions = []
        transitions.push(Data_system.battle_transition)
        for i in 1..Data_mapinfos.size
          map = load_data(sprintf("Data/Map%03d.rxdata", i))
          map_events(map, transitions, [222, 0, ''])
        end
        commons_events(transitions, [222, 0, ''])
        troops_events(transitions, [222, 0, ''])
        add2list(transitions, Transitions)
     
        #############################################
        #Windowskins
     
        windowskins = []
        windowskins.push(Data_system.windowskin_name)
        for i in 1..Data_mapinfos.size
          map = load_data(sprintf("Data/Map%03d.rxdata", i))
          map_events(map, windowskins, [131, 0, ''])
        end
        commons_events(windowskins, [131, 0, ''])
        troops_events(windowskins, [131, 0, ''])
        add2list(windowskins, Windowskins)
     
        #delete match file between RTP and project
        #calculate the list data size
        for i in 0...@list.size
          dest = @list[i].dup
          dest.sub!("#{RGSSRTP_PATH}",'')
          if FileTest.exist?( ".#{dest}" )
            @list[i] = nil
          else     
            @files_size += FileTest.size(@list[i])
          end
        end
        #delete nil, empty and repeated from list
        @list.delete('')
        @list.compact!
        @list.uniq!
     
        return @list
      end
     
    end

    class Window_Progress < Window_Base
     
      def initialize(total_files_size)
        super(320-125, 240-60, 250, 110)
        self.contents = Bitmap.new(width - 32, height - 32)
            self.contents.font.name = 'Arial'
        self.contents.font.size = 20
        self.opacity = 0
        @total_files_size = total_files_size
        refresh()
      end
     
      def refresh(progress_string='', progress_files_size=0)
        return if @total_files_size == 0
        self.contents.clear
        self.contents.draw_text(4, 15, 220, 24, progress_string)
        self.contents.fill_rect(5,0,202,10,Color.new(200,200,200,200))
        self.contents.fill_rect(6,1,progress_files_size*200/@total_files_size,8,Color.new(0,0,200,200))
      end

    end

    rtp_extract = RTP_Extractor.new
    print 'start'
    flist = rtp_extract.extract_list()
    total_files_size = rtp_extract.files_size
    progress_files_size = 0
    $game_system = load_data("Data/System.rxdata")
    window_progress = Window_Progress.new(total_files_size)
    $game_system = nil
    n_files = 0
    flog = File.new('extract_log.txt', 'a')
    flog.puts('start...')
    for src in flist
      dest = src.dup
      progress_string = 'copying ' + File.basename(dest)
      file_size = FileTest.size(dest)
      dest.sub!("#{RGSSRTP_PATH}",'')
      next if FileTest.exist?( ".#{dest}" )
      progress_files_size += file_size
      n_files += 1
      window_progress.refresh(progress_string, progress_files_size)
      Graphics.update()
      File.fcopy(src, ".#{dest}" )
      str_log = ".#{dest} #{progress_files_size/1000} KB"
      flog.puts(str_log)
    end
    str_log = n_files.to_s+" files\n"+(progress_files_size/1000000).to_s+' MB('+(progress_files_size/1000).to_s+" KB)"
    flog.puts(str_log)
    flog.close
    window_progress.dispose
    print str_log
    exit(0)

    Perguntas Frequentes


    Pergunta:Funciona no VX?
    Resposta:Não, mas talvezquando eu tiver tempo faço uma versão pra ele. Enquanto isso fiquem a vontade para fazer uma e use o tópico para pedir suporte.

    Créditos e Agradecimentos

    Feito por zecomeia
    vgvgf pela função para obter o path do RTP(retirado de seu script Aleworks Library)
    Farenheight pelos métodos #justname e #extension(editei) da classe File
    aos criadores do RMTool(programa que faz algo do tipo no RM2k) pela ideia
    Rafidelis pelo código melhorado para obter o nome da dll do jogo
    PLM por repotar bugs.

    RTP Extractor 88x31

    Scripts RGSS, Resources, Tutorials and Translations by zecomeia is licensed under a
    Creative Commons Atribuição-Uso Não-Comercial-Compartilhamento pela mesma Licença 2.5 Brasil License.
    Permissions beyond the scope of this license may be available at Santuário RPG Maker


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    RTP Extractor Empty Re: RTP Extractor

    Mensagem por JuanCollin Ter Fev 22, 2011 4:41 pm

    Bem legal o script e muito util \o/ (:
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    RTP Extractor Empty Re: RTP Extractor

    Mensagem por Jonny Ter Fev 22, 2011 6:14 pm

    aammmm!!!!

    este scritp sirve para que el RGSSAD Extractor, no uncione
    y no te puedan robar tus cosas, Verdad ?????


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    RTP Extractor Empty Re: RTP Extractor

    Mensagem por LemonSpark36555 Ter Fev 22, 2011 7:35 pm

    eee
    mais preguiça!
    pelo menos não vo tem que copia tudo :cheers:
    vlw +1cred

    Edit: bom pra quem usa netplay faze com que o cliente não instale nada
    Valentine
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    RTP Extractor Empty Re: RTP Extractor

    Mensagem por Valentine Ter Fev 22, 2011 9:16 pm

    Kakashy Hatake escreveu:aammmm!!!!

    este scritp sirve para que el RGSSAD Extractor, no uncione
    y no te puedan robar tus cosas, Verdad ?????
    Esse script serve para que você não precise de RTP para que o jogo funcione


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    RTP Extractor Empty Re: RTP Extractor

    Mensagem por Jonny Ter Fev 22, 2011 10:43 pm

    A oks pero como o en donde lo pongo XD


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    RTP Extractor Empty Re: RTP Extractor

    Mensagem por Valentine Ter Fev 22, 2011 11:17 pm

    Antes do Script: Main


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    RTP Extractor Empty Re: RTP Extractor

    Mensagem por DeaN Qua Fev 23, 2011 9:01 am

    PG Maker XP estalado ai eles tem que estalar para poder jogar, com este não precisa estalar o RMXP.


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