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Nanzin
18 participantes

    [Script] Ocultando Menu,Hud,Hotkeys, Chat [Script]

    Nanzin
    Nanzin
    Membro de Honra
    Membro de Honra


    Mensagens : 1550
    Créditos : 252

    [Script] Ocultando Menu,Hud,Hotkeys, Chat [Script] Empty [Script] Ocultando Menu,Hud,Hotkeys, Chat [Script]

    Mensagem por Nanzin Dom Out 16, 2011 1:58 pm


    [Script] Ocultando Menu,Hud,Hotkeys, Chat [Script] Introjz

    Bom como vejo muitas pessoas, com suas HUD grandes que ocupam muiito espaço e querem resolver isso criei esse script para que voce possam ocultar tudo ao pressionar ALT, pressionando novamente tudo volta ao normal.

    Scripter: Nanzin
    Funçao: Retira todas as informaçoe do Mapa como: HUD, Icone de menu, Chat, horkyes.
    Versao: 1.0

    ScreenShot:


    [Script] Ocultando Menu,Hud,Hotkeys, Chat [Script] Scriptru

    Código:
    #==============================================================================
    # ** Janelas no Mapa
    #------------------------------------------------------------------------------
    #  By Marlos Gama
    #  Edited By: Nanzin
    #==============================================================================

    SDK.log("Hud", "Marlos_Gama", "1.0", "???")

    if SDK.state('Hud') == true
     
    class Scene_Map
      alias hud_map_main_draw main_draw
      alias hud_map_update update
     
      def main_draw
        #Quest
        @quest_list = Quest_list.new
        $quest_list = @quest_list
        @quest_list.visible = false
        @quest_list.active = false
        @quest_w = Window_Quests.new
        $quest_w  = @quest_w
        @quest_w.visible = false
        @quest_w.active = false
        #Janela de Dinheiro
        @janela_gold_w = Gold_Window.new
        @janela_gold_w.visible = false
        $janela_gold_w = @janela_gold_w
        #Quantidade de items
        @janela_amount_w = Quantidade_Window.new
        @janela_amount_w.visible = false
        $janela_amount_w = @janela_amount_w
        $amount = 1
        #Status
        @status = Window_Status2.new
        $status = @status
        @status.visible = false
        @status.active = false
        #@str = Button.new(@status,145+15, 120+3, " + ") {@status.str}
        #@agi = Button.new(@status,145+15, 140+3, " + ") {@status.agi}
        #@dex = Button.new(@status,145+15, 160+3, " + ") {@status.dex}
        #@int = Button.new(@status,145+15, 180+3, " + ") {@status.int}
        #Mensagem do Administrador
        @adm_w = Admin_w.new
        @adm_w.visible = false
        @adm_w.active = false
        $adm_w = @adm_w
        #Criar Guild
        $guild_w = Window_CreateGuild.new(220,100,200,200)
        #$guild_input = Guild_Box.new($guild_w,60,65,90,10)
        #@criar_guild1 = Button.new($guild_w,10,160,"  Criar  ") {$guild_w.criar}
        #@sair_guild1 = Button.new($guild_w,70,160,"  Sair  ") {$guild_w.visible = false; $guild_w.active = false; $flag1.visible = false}
        #@next_brasao = Button.new($guild_w,60,100,"<") {$guild_w.back_brasao}
        #@back_brasao = Button.new($guild_w,130,100,">") {$guild_w.next_brasao}
        $flag1 = Flag.new($guild_w,"Flag",7,15)
        $flag1.visible = false
        $guild_w.visible = false
        $guild_w.active = false
        #Lista de Membros da Guild
        $member_list = Memberlist.new
        #@sair_guild3 = Button.new($member_list,10,160," Sair da Guild ") {$guild_created.sair}
        #@member_guild2 = Button.new($member_list,98,160,"    Main    ") { $guild_created.visible = true; $guild_created.active = true; $flag2.visible = true; $member_list.visible = false; $member_list.active = false }
        $member_list.dragable = true
        $member_list.closable = true
        $member_list.visible = false
        $member_list.active = false
        #Acessa o Painel de Admin
        $painel_adm = Window_Painel.new(30,135,270,105)
        $painel_adm.visible = false
        $painel_adm.active = false
        $painel_input = Text_Box.new($painel_adm,10,45+17,200,30)
        #$painel_input2 = Text_Box.new($painel_adm,10,262,200,30)
        #Convite de Party e Guild
        $convite = Window_Dummys_Convite.new(150,165,160,80)
        @convite_button1 = Button2.new($convite,$convite.width/2+12, 45, "Aceitar") {aceitar_convite; $fechando_ativar = true}
        @convite_button2 = Button2.new($convite,$convite.width/2+67, 45, "Cancelar") {recusar_convite; $fechando_ativar = true}
        $convite.dragable = true
        $convite.closable = true
        $convite.visible = false
        $convite.active = false
        #Teletransporte
        $teleport = Window_Teleporte.new(230,115,200,200)
        $teleport.dragable = true
        $teleport.closable = true
        $teleport.visible = false
        $teleport.active = false
        #Mensagem
        $msg = Window_Dummys.new(220,170,230,80)
        @msg_button = Button.new($msg,90, 45, "Ok") {$msg.visible = false; $msg.active = false; $fechando_ativar = true}
        $msg.dragable = true
        $msg.closable = true
        $msg.visible = false
        $msg.active = false
        #Acessar Guild
        $guild_created = Window_Guild.new(220,90,207,220)
        $flag2 = Flag2.new($guild_created,"Flag",10,15)
        $flag2.visible = false
        #@sair_guild2 = Button.new($guild_created,10,180,"Sair da Guild") {$guild_created.sair}
        #@member_guild = Button.new($guild_created,98+5+5,180,"  Membros  ") { $member_list.refresh;$guild_created.visible = false; $guild_created.active = false; $flag2.visible = false; $member_list.visible = true; $member_list.active = true }
        #if $guild_position == "Lider"
        #$guild_created_input = Text_Box.new($guild_created,64,117,77,10)
        #$guild_created_input2 = Text_Box.new($guild_created,64,137,77,10)
        #@ok_guild = Button.new($guild_created,145,117,"ADD") {$guild_created.ok}
        #@delet_guild = Button.new($guild_created,145,137,"DEL ") {$guild_created.del}
        #else
        #$guild_created_input = Text_Box.new($guild_created,200,207,77,10)
        #end
        $guild_created.visible = false
        $guild_created.active = false
        #Menu de Habilidades
        $skill = Window_MSkills.new
        $skill.visible = false
        $skill.active = false
        #Menu de Items
        $item_w = Window_Item2.new
        $item_w.visible = false
        $item_w.active = false
        #Menu de Equips
        $equip_w = Janela_de_Items.new
        $equip_w.visible = false
        $equip_w.active = false
        #Informações dos Items
        $help_w = Window_Help2.new(0,0,167+5+3,170)
        $help_w.visible = false
        $help_w.active = false
        #Informações dos Skills
        $help_w_2 = Window_Help3.new(0,0,167+5+3,170)
        $help_w_2.visible = false
        $help_w_2.active = false
        #Icones
        @janela_base = Window_Base.new(450+8-80,0-4-2,190+45+50,57)#(365,0,275,71)
        @janela_base.windowskin = RPG::Cache.windowskin("Blank")
        @janela_base.back_opacity = 180
        $janela_base = @janela_base
        $icon_7 = Icon_Map.new(@janela_base,"PVP","Salas PVP",178-38-4+65,17,["Guia PVP"],false) {$sala_pvp.refresh; $sala_pvp.visible = true; $sala_pvp.active = true;}
        $icon_1 = Icon_Map.new(@janela_base,"Item 1","Items",10,17,["Inventário "],false) {$equip_w.refresh; $equip_w.visible = true; $equip_w.active = true; $item_w.visible = true; $item_w.active = true; $item_w.refresh; @janela_gold_w.visible = true; $janela_gold_w.refresh}#{$distribuir.visible = false; $distribuir.active = false;$skill.visible = false; $skill.active = false;$scene = Scene_Equip.new}#; $skill_b.visible = false; $skill_b.active = false}
        $icon_3 = Icon_Map.new(@janela_base,"Item 4","Habilidades",50-8-4,16,["Habilidades "],false) {$skill.refresh; $skill.visible = true; $skill.active = true} #$skill_b.visible = true; $skill_b.active = true}
        $icon_4 = Icon_Map.new(@janela_base,"Item 2","Status",106-8-4,17,["Status "],false)  {@status.refresh;@status.visible = true; @status.active = true}
        $icon_5 = Icon_Map.new(@janela_base,"Item 5","Guild",178-38-4,17,["Guild "],false) {open_guild}
        $icon_6 = Icon_Map.new(@janela_base,"Quest","Quest",178-38-4+45,17,["Guild "],false) {@quest_list.refresh; @quest_list.visible = true; @quest_list.active = true}
        #Menu dos outros jogadores
        @_netcommand = Window_Normal.new(0,0,156,140)
        @_netcommand.back_opacity = 180
        @_netcommand.closable = true
        @_netcommand.dragable = true
        @_netcommand.visible = false
        @_netcommand.z = 9999
        @_netcommand_buttonA = Button_Player.new(@_netcommand,12,20,"    Informações    "){netcommand("info"); $fechando_ativar = true}
        @_netcommand_buttonB = Button_Player.new(@_netcommand,12,40,"    Chat Privado    "){netcommand("pm"); $fechando_ativar = true}
        @_netcommand_buttonC = Button_Player.new(@_netcommand,12,60,"    Trocar Items    ") {netcommand("trade"); $fechando_ativar = true}
        @_netcommand_buttonD = Button_Player.new(@_netcommand,12,80,"Adicionar a Party") {netcommand("party"); $fechando_ativar = true}
        @_netcommand_buttonE = Button_Player.new(@_netcommand,12,100," Adicionar a Guild") {netcommand("guild"); $fechando_ativar = true}
        hud_map_main_draw
        @sala_pvp = Pvp.new
        $sala_pvp = @sala_pvp
        @sala_pvp.visible = false
        @sala_pvp.active = false
        @loja_cash = Loja_Cash.new
        $loja_cash = @loja_cash
        @loja_cash.visible = false
        @loja_cash.active = false
        #@cria_sala = Criar_Sala.new
        #$cria_sala = @cria_sala
        #$cria_sala.visible = false
        #$cria_sala.active = false
        #@guia_pvp = Guia_Pvp.new
        #$guia_pvp = @guia_pvp
        #$guia_pvp.visible = false
        #$guia_pvp.active = false
      end
     
      def active_netcommand(x,y,id)
        @_netcommand.x = x
        @_netcommand.y = y
        @_netcommand.visible = true
        @netcmd_id = id
      end
     
      def netcommand(cmd)
      return if @netcmd_id == nil or @netcmd_id.to_i == 0
      case cmd
      when "trade"
        if $trade_a != true
        if $item_w.visible != true
      $equip_w.visible = true
      $equip_w.active = true
      $item_w.visible = true
      $item_w.active = true
      @janela_gold_w.visible = true
      end
      $trade_w = Trade_List2.new(@netcmd_id)
      $trade_w_2 = Trade_List3.new(@netcmd_id)
      @trade_w_2_button = Button2.new($trade_w_2,110-50+10-3,85,"Trocar") {Network::Main.pchat($trade_lider_id,"[COM] [TRADE_ACEITAR_TROCA]")}#{$trade_w.trocando_items}
      @trade_w_2_button_2 = Button2.new($trade_w_2,120-3,85,"  Sair  ") {trocando_sair; $convite_trade = false; $fechando_ativar = true}
      $trade_w.closable = true
      $trade_w.dragable = true
      #$trade_w_2.closable = true
      #$trade_w_2.dragable = true
      $trade_lider_id = @netcmd_id
      name = $game_party.actors[0].name
      Network::Main.pchat(@netcmd_id,"[COM] [TRADE] #{name}")
      $trade_a = true
      end
      #Network::Main.trade_call(@netcmd_id)
      #$scene = Scene_Trade.new(@netcmd_id)
      when "pm"
      for p in Network::Main.mapplayers.values
        if p.netid == @netcmd_id
        @private_input.text = p.nome
        @chat_privado.visible = true
        @chat_privado.active = true
        @box.active = true
        private_chat
        end
      end
      #$netcmd_id = @netcmd_id
      #@chatt = "Privado"
      #@chat_tipo.set_text("Privado",45, 13)
      when "party"
      for p in Network::Main.mapplayers.values
        if p.netid == @netcmd_id
          if $party.empty?#if $divide_exp != true
            $lider_hud = p
            char = @netcmd_id
            name = $game_party.actors[0].name
            Network::Main.pchat(@netcmd_id,"[COM] [PT] #{name} #{char}")
              for i in 0..$party.members.size
              if $party.members[i] != nil
              end
            end
            else
            $game_temp.chat_log.push("Alguem ja está na Party com você!")
            end
            end
          end
      when "guild"
        if $game_party.actors[0].guild != ""
        if $guild_position == "Lider"
        $netcmd_id_guild = @netcmd_id
        flag = $flag.to_s
        guild_name = $game_party.actors[0].guild
        lider_name = $game_party.actors[0].name
        Network::Main.pchat($netcmd_id_guild,"[COM] [IN] #{guild_name} #{flag} #{lider_name}")
        else
        $msg.set_text("Você não é o Lider da Guild!",22, -3)
        $msg.visible = true
        $msg.active = true
        end
        else
        $msg.set_text("Desculpe, Você não tem Guild!",15, -3)
        $msg.visible = true
        $msg.active = true
        end
      when "info"
      for p in Network::Main.mapplayers.values
      if p.netid == @netcmd_id
      char = p
      if char.grupo == "Admin"
      $game_temp.chat_log.push("#{char.nome} é o administrador do jogo")
      #$chat.update
      else 
      if char.sexo == "Homem"
      sexoo = "Ele"
      else
      sexoo = "Ela"
      end
      if char.guild == ""
      $game_temp.chat_log.push("#{char.nome} está no level #{char.level}. Não tem guild")
      #$chat.update
      else
      $game_temp.chat_log.push("#{char.nome} está no level #{char.level}. #{sexoo} é #{char.position} da guild #{char.guild}")
      #$chat.update
      end 
      end
      end
      end
      end
      @_netcommand.visible = false
     end 
     
     def aceitar_convite
      if $convite_guild1 == true
      $convite.visible = false
      $convite.active = false
      $guild_name = $guild_nominho.to_s
      $flag = $flag_nominho
      $game_party.actors[0].guild = $guild_nominho
      $guild_position = "Membro"
      $guild_lider_name = $lider_nominho
      $game_player.refresh
      #$scene = Scene_Map.new
      $game_map.need_refresh = true
      Network::Main.send_start
      elsif $convite_trade == true
      $convite.visible = false
      $convite.active = false
      $trade_w.trocando_items
      elsif $convite_guild2 == true
      $convite.visible = false
      $convite.active = false
      $guild_name = $guild_text.to_s
      $game_party.actors[0].guild = $guild_text.to_s
      $flag = $flag_text.to_s
      $guild_position = "Membro"
      $guild_lider_name = $lider_g_lider.to_s
      Network::Main.update_guild
      $game_player.refresh
      $scene = Scene_Map.new
      Network::Main.send_start
      elsif $convite_party == true
      $convite.visible = false
      $convite.active = false
      $divide_exp = true
      char_id = $char_idzinho
      name = $game_party.actors[0].name
      $party.party_start($lider_party)
      Network::Main.pchat($lider_party.netid,"[COM] [OK] #{name} #{char_id}")
      Network::Main.pchat($lider_party.netid,"#{name} aceitou o pedido de party!")
      $game_temp.chat_log.push("#{name} aceitou o pedido de party!")
      end
     end
     
     def recusar_convite
      $convite.visible = false
      $convite.active = false
     end 
     
      def dispose
        @janela_gold_w.dispose
        @janela_amount_w.dispose
        if $trade_a == true
        $trade_w.dispose
        $trade_w_2.dispose
        end
        @status.dispose
        if $loja == true
        $loja_w.dispose
      end
        @adm_w.dispose
        @_netcommand.dispose
        $skill.dispose
        #$skill_b.dispose
        $icon_7.dispose
        $icon_1.dispose
        $icon_3.dispose
        $icon_4.dispose
        $icon_6.dispose
        @janela_base.dispose
        $help_w.dispose
        $help_w_2.dispose
        @quest_list.dispose
        @quest_w.dispose
        $item_w.dispose
        $equip_w.dispose
        $guild_w.dispose
        $guild_created.dispose
        $icon_5.dispose
        $flag1.dispose
        $flag2.dispose
        $msg.dispose
        $painel_adm.dispose
        $convite.dispose
        $teleport.dispose
        $member_list.dispose
        @sala_pvp.dispose
        #@cria_sala.dispose
        #@guia_pvp.dispose
        @loja_cash.dispose
      end
     
      def open_guild
      if Network::Main.user_exist?($guild_name.to_s+"-Guild-DEL") == true
        $msg.set_text("Desculpe, Sua Guild foi Deletada!",11, -3)
        $msg.visible = true
        $msg.active = true
        $guild_name = ""
        $game_party.actors[0].guild = ""
        $game_player.refresh
        $guild_position = "Membro"
        $guild_lider_name = ""
        $guild_points = 0
        $flag2.visible = false
        return
      end
      if $game_party.actors[0].guild == ""
      #$game_temp.chat_log.push("Você não tem Guild!")
      $msg.set_text("Desculpe, Você não tem Guild!",15, -3)
      $msg.visible = true
      $msg.active = true
      else 
      if $guild_points >= 50 and $guild_position != "Lider"
        $guild_position = "Veterano"
      end 
      $guild_created.refresh
      $guild_created.visible = true
      $guild_created.active = true
      $flag2.visible = true
      $guild_created.refresh
      $flag2.draw
      end
    end

    def call_shop
      if $loja == true
      if $janela_item != true
        $equip_w.visible = true
        $equip_w.active = true
        $item_w.visible = true
        $item_w.active = true
        @janela_gold_w.visible = true
        #@janela_amount_w.visible = true
        #$amount = 1
      end
      $game_temp.shop_calling = false
    else
      $game_temp.shop_calling = false
      $game_player.straighten
      $loja_w = Window_ShopBuy2.new($game_temp.shop_goods)
      $loja = true
      $loja_w.refresh
      $loja_w.visible = true
      $loja_w.active = true
      $loja_w.closable = true
      $loja_w.dragable = true
      @janela_amount_w.refresh
      @janela_amount_w.visible = true
      $amount = 1
      if $janela_item != true
        $equip_w.visible = true
        $equip_w.active = true
        $item_w.refresh
        $item_w.visible = true
        $item_w.active = true
        $janela_gold_w.refresh
        @janela_gold_w.visible = true
        #@janela_amount_w.visible = true
        #$amount = 1
      end
    end
    end


      def update
        @quest_w.update if @quest_w.visible
        @quest_list.update if @quest_list.visible
        @janela_gold_w.update if @janela_gold_w.visible
        @janela_amount_w.update if @janela_amount_w.visible
        $icon_7.update if $icon_7.in_area?
        $icon_1.update if $icon_1.in_area?
        $icon_3.update if $icon_3.in_area?
        $icon_4.update if $icon_4.in_area?
        $icon_5.update if $icon_5.in_area?
        $icon_6.update if $icon_6.in_area?
        @_netcommand.update if @_netcommand.visible if Graphics.frame_count % 1 == 0
        @sala_pvp.update
        @loja_cash.update
        #@cria_sala.update
        #@guia_pvp.update
        #$skill_b.update if $skill_b.visible if Graphics.frame_count % 1 == 0
        if Input.trigger?(Input::Letters["A"])
          $scene = Scene_Map_Dispose.new
        end
       
        if $skill.in_area? or $arrastando_poxa == true
        $skill.update if $skill.visible if Graphics.frame_count % 1 == 0
      #else
        #$skill.update if $skill.visible if Graphics.frame_count % 1 == 0
        end
       
        if $item_w.in_area? or $arrastando_poxa == true
        $item_w.update if $item_w.visible if Graphics.frame_count % 1 == 0
      #else
        #$item_w.update if $item_w.visible if Graphics.frame_count % 80 == 0
        end
       
        if $equip_w.in_area? or $arrastando_poxa == true
        $equip_w.update if $equip_w.visible if Graphics.frame_count % 1 == 0
      #else
        #$equip_w.update if $equip_w.visible if Graphics.frame_count % 80 == 0
        end
       
        $help_w.update if $help_w.visible if Graphics.frame_count % 1 == 0
        $help_w_2.update if $help_w_2.visible if Graphics.frame_count % 1 == 0
       
        #if $guild_w.in_area? or $arrastando_poxa == true
        $guild_w.update if $guild_w.visible# if Graphics.frame_count % 1 == 0
      #else
        #$guild_w.update if $guild_w.visible if Graphics.frame_count % 80 == 0
        #end
       
        #if $guild_created.in_area? or $arrastando_poxa == true
        $guild_created.update if $guild_created.visible #if Graphics.frame_count % 1 == 0
      #else
        #$guild_created.update if $guild_created.visible if Graphics.frame_count % 80 == 0
        #end
       
        $msg.update if $msg.visible if Graphics.frame_count % 1 == 0
       
        #if $painel_adm.in_area? or $arrastando_poxa == true
        $painel_adm.update if $painel_adm.visible if Graphics.frame_count % 1 == 0
      #else
        #$painel_adm.update if $painel_adm.visible if Graphics.frame_count % 80 == 0
        #end
       
        $convite.update if $convite.visible if Graphics.frame_count % 1 == 0
       
        #if $teleport.in_area? or $arrastando_poxa == true
        $teleport.update if $teleport.visible# if Graphics.frame_count % 1 == 0
      #else
        #$teleport.update if $teleport.visible if Graphics.frame_count % 80 == 0
        #end
       
        if $member_list.in_area? or $arrastando_poxa == true
        $member_list.update if $member_list.visible if Graphics.frame_count % 1 == 0
      #else
        #$member_list.update if $member_list.visible if Graphics.frame_count % 80 == 0
        end
       
        #if @status.in_area? or $arrastando_poxa == true
        @status.update if @status.visible# if Graphics.frame_count % 1 == 0
      #else
        #@status.update if @status.visible if Graphics.frame_count % 80 == 0
        #end
       
        if @player_num != $mais_num
          enviar_passos
          @player_num = $mais_num
          return
        end
       
        if $trade_a == true
        $trade_w.update if $trade_w.visible if Graphics.frame_count % 1 == 0
        $trade_w_2.update if $trade_w_2.visible if Graphics.frame_count % 1 == 0
        end
        if $loja == true
        $loja_w.update if Graphics.frame_count % 1 == 0
        end
       
        #Memorizar e Usar Item 1
        if Input.trigger?(55)
        if $carregou_item != true and $item_w.visible
        $item_carregado = $item_w.item
        $carregou_item = true
        elsif $carregou_item == true and $item_w.visible != true
        $item_w.use_item_1($item_carregado)
        elsif $carregou_item == true and $item_w.visible
        $item_carregado = $item_w.item
        $carregou_item = true
        end
      end
      #Memorizar e Usar Item 2
        if Input.trigger?(56)
        if $carregou_item_2 != true and $item_w.visible
        $item_carregado_2 = $item_w.item
        $carregou_item_2 = true
        elsif $carregou_item_2 == true and $item_w.visible != true
        $item_w.use_item_2($item_carregado_2)
        elsif $carregou_item_2 == true and $item_w.visible
        $item_carregado_2 = $item_w.item
        $carregou_item_2 = true
        end
      end
      #Memorizar e Usar Item 3
        if Input.trigger?(57)
        if $carregou_item_3 != true and $item_w.visible
        $item_carregado_3 = $item_w.item
        $carregou_item_3 = true
        elsif $carregou_item_3 == true and $item_w.visible != true
        $item_w.use_item_3($item_carregado_3)
        elsif $carregou_item_3 == true and $item_w.visible
        $item_carregado_3 = $item_w.item
        $carregou_item_3 = true
        end
      end
      #Memorizar e Usar Item 4
        if Input.trigger?(48)
        if $carregou_item_4 != true and $item_w.visible
        $item_carregado_4 = $item_w.item
        $carregou_item_4 = true
        elsif $carregou_item_4 == true and $item_w.visible != true
        $item_w.use_item_4($item_carregado_4)
        elsif $carregou_item_4 == true and $item_w.visible
        $item_carregado_4 = $item_w.item
        $carregou_item_4 = true
        end
      end
     
      if Input.pressed?(Input::Mouse_Left) and $event_opa != nil
        return if $fechando_ativar == true
        $game_map.events[$event_opa].opacity = 255
        $event_opa = nil
        $event_leva = nil
      end
     
      if Input.pressed?(Input::Mouse_Left) and $player_opa != nil
        return if $fechando_ativar == true
        $player_leva.opacity = 255
        $player_opa = nil
        $player_leva = nil
      end
       
        hud_map_update
     
       
        if $equip_w.visible
          $equip_w.equip_item
        end 
       
        if $member_list.visible
          $guild_created.x = $member_list.x #- $guild_created.width
          $guild_created.y = $member_list.y
        end
     
        if $guild_created.visible
          $member_list.x = $guild_created.x #- $member_list.width
          $member_list.y = $guild_created.y
        end
       
        if $trade_a == true
        if $trade_w.visible
          $trade_w_2.x = $trade_w.x #- $member_list.width
          $trade_w_2.y = $trade_w.y + 96
        end
        end
       
        if $equip_w.visible
          $item_w.x = $equip_w.x
          $item_w.y = $equip_w.y + 140
          @janela_gold_w.x = $equip_w.x + 10
          @janela_gold_w.y = $equip_w.y + 300
        end
       
        if $loja == true
          $janela_amount_w.x = $loja_w.x + 40
          $janela_amount_w.y = $loja_w.y + 160
        end
       
        if $trade_a == true
        $trade_w.selecao
        $trade_w_2.selecao
        #$trade_w.click_trade
        $trade_w_2.click_trade
        #$trade_w.click_pegar
        $trade_w_2.click_soltar
        $trade_w_2.click_pegar
        #$trade_w.click_soltar
        #$trade_w_2.click_soltar
        end
       
       
        if $loja == true
          $loja_w.selecao
          $loja_w.click_loja
          $loja_w.loja_vender
        end 
       
        #if $painel_adm.visible
        #if Input.trigger?(Input::C)
        #Admin.enviar_comando($painel_input.text)
        #end
        #end
       
       
        if Input.trigger?(120) and $painel_adm.visible == false
        if Network::Main.group == 'admin'
          $painel_adm.visible = true
          $painel_adm.active = true
        end
      elsif Input.trigger?(120) and $painel_adm.visible == true
        if Network::Main.group == 'admin'
          $painel_adm.visible = false
          $painel_adm.active = false
        end
      end
       
       
        if $item_w.visible
          $item_w.selecao
          $item_w.click
          $item_w.comprar_loja
          $item_w.voltar_mouse
          if $loja == true
          if $item_w.in_area? or $loja_w.in_area? #and $item_w.item != nil and $loja_w.item != nil
            $Memorizar_x = $Mouse.x
            $Memorizar_y = $Mouse.y
            if $item_w.in_area?
            if $item_w.item == nil
              $memorizando = false
              return
            end
            $help_loja = false
            $help_item = true
            $memorizando = true
            else
            if $loja_w.item == nil
              $memorizando = false
              return
            end 
            $help_loja = true
            $help_item = false
            $memorizando = true
            end
          else 
            $help_w.visible = false
            $help_w.active = false
            $memorizando = false
          end
          elsif $loja != true and $trade_a != true
          if $item_w.in_area? #and $item_w.item != nil
            return if $item_w.item == nil
            $Memorizar_x = $Mouse.x
            $Memorizar_y = $Mouse.y
            $memorizando = true
            $help_loja = false
            $help_item = true
          else 
            $help_w.visible = false
            $help_w.active = false
            $memorizando = false
          end
         
        elsif $trade_a == true
            #if $trade_w.in_area?
            $Memorizar_x = $Mouse.x
            $Memorizar_y = $Mouse.y
            if $item_w.in_area?
            if $item_w.item == nil
              $memorizando = false
              return
            end 
            $help_trade = false
            $help_trade_2 = false
            $help_item = true
            $help_loja = false
            $memorizando = true
            elsif $trade_w.in_area?
            if $trade_w.item == nil
              $memorizando = false
              return
            end
            $help_trade = true
            $help_trade_2 = false
            $help_item = false
            $help_loja = false
            $memorizando = true
            elsif $trade_w_2.in_area?
            if $trade_w_2.item == nil
              $memorizando = false
              return
            end
            $help_trade = false
            $help_trade_2 = true
            $help_item = false
            $help_loja = false
            $memorizando = true
            end
         
          #end
          end 
        end

      if $skill.visible
        $skill.selecionar
        $skill.click
        @hotkey.select_skill
        $skill.voltar_mouse
        if $skill.in_area?
            $Memorizar_x = $Mouse.x
            $Memorizar_y = $Mouse.y
            if $skill.skill == nil
              $memorizando_skill = false
              return
            end 
        $memorizando_skill = true
      end
      end

        if Input.trigger?(Input::B)
          $game_player.clear_path
          if $skill.visible = true
            $skill.visible = false
            $skill.active = false
            #$skill_b.visible = false
            #$skill_b.active = false
          end
        if $guild_w.visible
          $guild_w.visible = false
          $guild_w.active = false
          $flag1.visible = false
        end
        if $item_w.visible
          $item_w.visible = false
          $item_w.active = false
          $help_w.visible = false
          $help_w.active = false
          @janela_gold_w.visible = false
        end
        if $equip_w.visible
          $equip_w.visible = false
          $equip_w.active = false
        end 
        if $guild_created.visible
          $guild_created.visible = false
          $guild_created.active = false
          $flag2.visible = false
        end
        if $painel_adm.visible
          $painel_adm.visible = false
          $painel_adm.active = false
        end
        if $msg.visible
          $msg.visible = false
          $msg.active = false
        end
        if @quest_w.visible or @quest_list.visible
          @quest_list.visible = false
          @quest_list.active = false
          @quest_w.visible = false
          @quest_w.active = false
        end
        if $member_list.visible
          $member_list.visible = false
          $member_list.active = false
        end
        if $teleport.visible
          $teleport.visible = false
          $teleport.active = false
        end
        if @status.visible
          @status.visible = false
          @status.active = false
        end
        if $loja == true
          $loja_w.visible = false
          $loja_w.active = false
          @janela_amount_w.visible = false
          $loja = false
        end
        if $sala_pvp.visible
          $sala_pvp.visible = false
          $sala_pvp.active = false
        end
       
        if $loja_cash.visible
          $loja_cash.visible = false
          $loja_cash.active = false
        end
       
       
        #if $cria_sala.visible
          #$cria_sala.visible = false
          #$cria_sala.active = false
        #end
       
        #if $guia_pvp.visible
          #$guia_pvp.visible = false
          #$guia_pvp.active = false
        #end
        end
       
      def use_skill(skill)
      $ABS.player_skill(skill.id) if $ABS != nil and $game_party.actors[0].hp >= 1
      end
      def add_skill(k)
        $skill.add_skill(k)
      end
      def current_skill
      return $skill.skill
      end
       
      end
     

    end

    end

    #def trocando_items
     
        #for item in 0...$trade_w.item.size
          #$item_w.add(0,item)
        #end
     
      #end
     
    def trocando_sair
      $trade_w.visible = false
      $trade_w.active = false
      $trade_w_2.visible = false
      $trade_w_2.active = false
      $equip_w.visible = false
      $equip_w.active = false
      $item_w.visible = false
      $item_w.active = false
      $help_w.visible = false
      $help_w.active = false
      $trade_a = false
      $janela_gold_w.visible = false
      $trade_w.removeall2(3)
      $trade_w_2.removeall2(3)
    end

    #==============================================================================
    # ** Scene_Map_Dispose
    # ** By: Nanzin
    #------------------------------------------------------------------------------
    # Funçao: Limpa o  conteudo do Mapa como HUD,Menu,Chat, Hotkeys
    #------------------------------------------------------------------

    #==============================================================================
    # ** Scene_Map_Dispose
    # By: Nanzin
    #------------------------------------------------------------------------------
    #==============================================================================

    class Scene_Map_Dispose
      #--------------------------------------------------------------------------
      # * Main Processing
      #--------------------------------------------------------------------------
      def main
        # Make sprite set
        @spriteset = Spriteset_Map.new
        # Make message window
        @message_window = Window_Message.new
        # Transition run
        Graphics.transition
        # Main loop
        loop do
          if Input.trigger?(Input::ALT)
            $scene = Scene_Map.new
          end
         
          # Update game screen
          Graphics.update
          # Update input information
          Input.update
          # Frame update
          update
          # Abort loop if screen is changed
          if $scene != self
            break
          end
        end
        # Prepare for transition
        Graphics.freeze
        # Dispose of sprite set
        @spriteset.dispose
        # Dispose of message window
        @message_window.dispose
        # If switching to title screen
        if $scene.is_a?(Scene_Title)
          # Fade out screen
          Graphics.transition
          Graphics.freeze
        end
      end
      #--------------------------------------------------------------------------
      # * Frame Update
      #--------------------------------------------------------------------------
      def update
        # Loop
        loop do
          # Update map, interpreter, and player order
          # (this update order is important for when conditions are fulfilled
          # to run any event, and the player isn't provided the opportunity to
          # move in an instant)
          $game_map.update
          $game_system.map_interpreter.update
          $game_player.update
          # Update system (timer), screen
          $game_system.update
          $game_screen.update
          # Abort loop if player isn't place moving
          unless $game_temp.player_transferring
            break
          end
          # Run place move
          transfer_player
          # Abort loop if transition processing
          if $game_temp.transition_processing
            break
          end
        end
        # Update sprite set
        @spriteset.update
        # Update message window
        @message_window.update
        # If game over
        if $game_temp.gameover
          # Switch to game over screen
          $scene = Scene_Gameover.new
          return
        end
        # If returning to title screen
        if $game_temp.to_title
          # Change to title screen
          $scene = Scene_Title.new
          return
        end
        # If transition processing
        if $game_temp.transition_processing
          # Clear transition processing flag
          $game_temp.transition_processing = false
          # Execute transition
          if $game_temp.transition_name == ""
            Graphics.transition(20)
          else
            Graphics.transition(40, "Graphics/Transitions/" +
              $game_temp.transition_name)
          end
        end
        # If showing message window
        if $game_temp.message_window_showing
          return
        end
        # If encounter list isn't empty, and encounter count is 0
        if $game_player.encounter_count == 0 and $game_map.encounter_list != []
          # If event is running or encounter is not forbidden
          unless $game_system.map_interpreter.running? or
                $game_system.encounter_disabled
            # Confirm troop
            n = rand($game_map.encounter_list.size)
            troop_id = $game_map.encounter_list[n]
            # If troop is valid
            if $data_troops[troop_id] != nil
              # Set battle calling flag
              $game_temp.battle_calling = true
              $game_temp.battle_troop_id = troop_id
              $game_temp.battle_can_escape = true
              $game_temp.battle_can_lose = false
              $game_temp.battle_proc = nil
            end
          end
        end
        # If B button was pressed
        if Input.trigger?(Input::B)
          # If event is running, or menu is not forbidden
          unless $game_system.map_interpreter.running? or
                $game_system.menu_disabled
            # Set menu calling flag or beep flag
            $game_temp.menu_calling = true
            $game_temp.menu_beep = true
          end
        end
        # If debug mode is ON and F9 key was pressed
        if $DEBUG and Input.press?(Input::F9)
          # Set debug calling flag
          $game_temp.debug_calling = true
        end
        # If player is not moving
        unless $game_player.moving?
          # Run calling of each screen
          if $game_temp.battle_calling
            call_battle
          elsif $game_temp.shop_calling
            call_shop
          elsif $game_temp.name_calling
            call_name
          elsif $game_temp.menu_calling
            call_menu
          elsif $game_temp.save_calling
            call_save
          elsif $game_temp.debug_calling
            call_debug
          end
        end
      end
      #--------------------------------------------------------------------------
      # * Battle Call
      #--------------------------------------------------------------------------
      def call_battle
        # Clear battle calling flag
        $game_temp.battle_calling = false
        # Clear menu calling flag
        $game_temp.menu_calling = false
        $game_temp.menu_beep = false
        # Make encounter count
        $game_player.make_encounter_count
        # Memorize map BGM and stop BGM
        $game_temp.map_bgm = $game_system.playing_bgm
        $game_system.bgm_stop
        # Play battle start SE
        $game_system.se_play($data_system.battle_start_se)
        # Play battle BGM
        $game_system.bgm_play($game_system.battle_bgm)
        # Straighten player position
        $game_player.straighten
        # Switch to battle screen
        $scene = Scene_Battle.new
      end
      #--------------------------------------------------------------------------
      # * Shop Call
      #--------------------------------------------------------------------------
      def call_shop
        # Clear shop call flag
        $game_temp.shop_calling = false
        # Straighten player position
        $game_player.straighten
        # Switch to shop screen
        $scene = Scene_Shop.new
      end
      #--------------------------------------------------------------------------
      # * Name Input Call
      #--------------------------------------------------------------------------
      def call_name
        # Clear name input call flag
        $game_temp.name_calling = false
        # Straighten player position
        $game_player.straighten
        # Switch to name input screen
        $scene = Scene_Name.new
      end
      #--------------------------------------------------------------------------
      # * Menu Call
      #--------------------------------------------------------------------------
      def call_menu
        # Clear menu call flag
        $game_temp.menu_calling = false
        # If menu beep flag is set
        if $game_temp.menu_beep
          # Play decision SE
          #$game_system.se_play($data_system.decision_se)
          # Clear menu beep flag
          $game_temp.menu_beep = false
        end
        # Straighten player position
        $game_player.straighten
        # Switch to menu screen
        #$scene = Scene_Menu.new
      end
      #--------------------------------------------------------------------------
      # * Save Call
      #--------------------------------------------------------------------------
      def call_save
        # Straighten player position
        $game_player.straighten
        # Switch to save screen
        $scene = Scene_Save.new
      end
      #--------------------------------------------------------------------------
      # * Debug Call
      #--------------------------------------------------------------------------
      def call_debug
        # Clear debug call flag
        $game_temp.debug_calling = false
        # Play decision SE
        #$game_system.se_play($data_system.decision_se)
        # Straighten player position
        $game_player.straighten
        # Switch to debug screen
        #$scene = Scene_Debug.new
      end
      #--------------------------------------------------------------------------
      # * Player Place Move
      #--------------------------------------------------------------------------
      def transfer_player
        # Clear player place move call flag
        menos_um_jogador($game_map.map_id)
        $game_temp.player_transferring = false
        # If move destination is different than current map
        if $game_map.map_id != $game_temp.player_new_map_id
          # Set up a new map
          $game_map.setup($game_temp.player_new_map_id)
        end
        # Set up player position
        $game_player.moveto($game_temp.player_new_x, $game_temp.player_new_y)
        # Set player direction
        case $game_temp.player_new_direction
        when 2  # down
          $game_player.turn_down
        when 4  # left
          $game_player.turn_left
        when 6  # right
          $game_player.turn_right
        when 8  # up
          $game_player.turn_up
        end
        # Straighten player position
        $game_player.straighten
        # Update map (run parallel process event)
        $game_map.update
        # Remake sprite set
        @spriteset.dispose
        @spriteset = Spriteset_Map.new
        # If processing transition
        if $game_temp.transition_processing
          # Clear transition processing flag
          $game_temp.transition_processing = false
          # Execute transition
          Graphics.transition(20)
        end
        # Run automatic change for BGM and BGS set on the map
        $game_map.autoplay
        # Frame reset
        Graphics.frame_reset
        # Update input information
        Input.update
      end
    end

    [Script] Ocultando Menu,Hud,Hotkeys, Chat [Script] Instru

    Substitua o script: [SC] Net HUD RMXP
    pelo script acima;
    para ocultar as coisas Pressione a tecla A , e para aparecer novamente pressiona ALT novamente

    OBS: Nanzin pq dessa vez voce nao explicou?
    - Por que nao acho necessario! (axo um pouco complexo )
    - existem alguns BUgs como se as coisas estiverem ocultas nao tente abrir nenhum tipo de janela. pois ela abrem mais ficam travadas, irei consertar na versao 2.0
    - qualquer outro tipo de Bug me contactem!

    [Script] Ocultando Menu,Hud,Hotkeys, Chat [Script] Credtirs

    Nanzin
    Leon Mega Maker > Por recolorir o Ruby Utilizado nos Buttons!


    Última edição por Nanzin em Qua Nov 30, 2011 5:06 pm, editado 4 vez(es)


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    Mensagem por matheus180 Dom Out 16, 2011 2:05 pm

    muito bom nanzin parabéns cara, vou usar concerteza +1créd


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    Mensagem por Nanzin Dom Out 16, 2011 2:07 pm

    obrigado Matheus, se encontrar algum erro ou bug me avise para que eu possa editar na vesao 2.0

    abraços


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    Mensagem por Hatsuki Morturo Dom Out 16, 2011 2:14 pm

    Vlw por postar, é bom para quem quer fazer alguma demonstração de mapa e tals.


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    [Script] Ocultando Menu,Hud,Hotkeys, Chat [Script] Asd10

    [Script] Ocultando Menu,Hud,Hotkeys, Chat [Script] Fabar10
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    Mensagem por emilyoly Dom Out 16, 2011 2:15 pm

    Nossa mt bom cara, obrigado por disponibilizar xD +1 cred


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    Ficha do personagem
    Nível: 1
    Experiência:
    [Script] Ocultando Menu,Hud,Hotkeys, Chat [Script] Left_bar_bleue0/0[Script] Ocultando Menu,Hud,Hotkeys, Chat [Script] Empty_bar_bleue  (0/0)
    Vida:
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    Mensagem por Roronoa Zoro Dom Out 16, 2011 2:27 pm

    Ta legal cara parabéns +1Rep Very Happy


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    Mensagem por Nanzin Dom Out 16, 2011 2:31 pm

    agradeço a todos, espero que seje util!

    @Hatsuki > exatamente para isso que eu fiz!, pois o pessoal reclama que a tela do RMXP é pequena e com HUD grande fica ruimd e ver os mapas e tals pra isso serve o script Very Happy

    abraços


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    Mensagem por Jonny Day's Dom Out 16, 2011 2:46 pm

    me gosto ;D


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    Agregame a msgr jonny_teens@live.com.mx
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    Mensagem por Nanzin Dom Out 16, 2011 2:54 pm

    que bom que gostou jonny!


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    Mensagem por LeonM² Dom Out 16, 2011 3:39 pm

    kd meus creditos?
    eu mudei a cor do rubi do topic então quero meus creditos.
    o sistema é bom msm, bem bacana

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